Best redshift render settings reddit Using the physical renderer in c4d offered the best results but took upwards of 20 minutes per frame when the animation got conplicated. I am admittedly not very well-versed in render technology. With some low quality render settings, it took over 9min to render the final image. This is done in the C4D viewport and not Redshift RenderView. Not ideal obviously since you will have less vram available, but depending on the scene, could be ok. When I render using the real-time Redshift Renderview the render times are pretty slow (about 6 secs per frame), but when I start the Render Picture Viewer and let it render the whole batch, it takes about 2-3 minutes per frame, even though the passes are pretty low. not sure which enginge(s) you’re using but for emmision materials I would recommend irradiance point cloud (emmisive materials works better for surrounding). The best in my opinion is Octane, but I would go for an external render just if I needed interactive view port rendering. But it is possible to get glass to render correctly AND show up in the alpha. Pixel plow is clunky in the sign up process and UI (last time I used it). 001 means you're effectively not letting Redshift be Adaptive, as you're saying "if the difference between nearby pixel samples is any greater than 0. Save time and money, and unleash your creativity! The one on the left uses all your render settings you setup like frame range, dimensions, sampling, where to save and what type of file to save, etc. Problem with material comments sorted by Best Change to Redshift in the render settings. Started delving into the advanced settings adjusting brute form Gi and the reflection samples etc. I watched a couple of older youtube tutorials but when I try it out, it doesn't seem to function the same. Without Motion Blur it only took 45 minutes. " Redshift is the world’s first fully GPU-accelerated, biased renderer. Is that possible? I'm using a "Physical Sun and Sky", and configured two render layers as follows: - Layer 1: Everything except my "subject", in this case my subject is just a sphere;. - When this tab is active you can draw a red outlined rectangle with left-click and drag. I've done all kinds of sims, complex scenes, and while it's not lightning, performance is pretty great. I tried to search online for that, maybe i don't use the rights words for my research. There's a wish list post for it on the Redshift forums. 09 for now. I built a simple product stage scene on my work iMac (late 2015). Save time and money, and unleash your creativity! 0. Deformation steps make the deformation blur more or less accurate, higher values like 6+ work well but will increase render time. Thanks! View community ranking In the Top 10% of largest communities on Reddit. Octane is an unbiased render, redshift is biased. 19 - Cinema 4d 2024) : - In the RS renderview, in the right colums select the 'Pixel' tab instead of the 'Display' tab. And lots of stuff doesn't render through glass - motion blur for one (depending on render package). This sometimes acts differently than the RS System settings in the project settings. If you want speed I would highly recommend Redshift as it has a lot of options to tweak render settings to get it to render quickly. Can anyone advise what might be causing this? Is anyone experiencing the same with the Redshift Optix Denoiser in Cinema 4D? Really scratching my head here! Thanks J. Redshift is a beaut though. - go one back if change is too minumal-up Seems like you've set some render properties different from viewport properties. Still on my M1 Max and while rendering Redshift is indeed a bitch, everything else runs great. I'll admit I have a remote pc w a 3090 for rendering specifically. Not a redshift user so I can't trouble shoot the Maybe you could try render with a basic settings for redshift and use one of the presets, I’m not 100% sure but noise threshold at 1 it’s not a normal settings Also try to adjust gamma or change color space of ready render in AE It may be also mp4 problem try export sequence to png or exr format and see what’s happen The one on the left uses all your render settings you setup like frame range, dimensions, sampling, where to save and what type of file to save, etc. Is there a render setting I'm missing? Any help is much appreciated :) Attached are some images to show the render view vs the final render. Thx for your time ! In your Redshift rop, if you select the advanced rendering where you set your noise threshold, you get more options, which allows you to select to render to srgb or aces under the globals tab I believe it is. I'm trying to get my background to render as transparent, in Maya. Then render via the picture viewer or the render queue, as you would do when using the standard or physical render. I'm still trying to find more explanations of settings so I can build optimized presets. The ‘threshold’ parameter controls the amount of thickening that’ll happen. 5) Hi Reddit, this is my first time using redshift (3. In your redshift render settings go to Globals and check the color management tab. Standard doesn’t recognize anything redshift so you’re basically just rendering geo with no materials and it goes super fast, although the render itself will be all orange and weird looking, but it doesn’t matter. Same version of Maya, the same pc, same version of redshift, no major windows updates (on windows 10), and no GPU update (GeForce 3090), I have no idea what would have caused this behavior that's what I'm confused about, the settings should be the same but the results are hugely different, thing is after I rendered the Picture in Picture viewer and then open the redshift render view window, it supposedly shows the same picture (same composition same settings) but the colors in redshift render view appears more accurate(and it also have transparency on the glass), my theory is I'm also confused by bit-depth settings, 'cause there's 3 different places to set bit-depth: in the Render Settings Save tab, in the Redshift render settings AOV tab, and in the individual AOV's themselves (in the AOV manager). Any tips or settings to better optimize and speed up rendering while not sacrificing to much on quality. Render view I've been testing redshift and I'm in love with it! Brillian engine. One you notice it and click in the frame buffer, it clears right up but it's yet another thing slowing you down with VRay. 15000 frames is a 10 minute unbroken shot which is very unusual for cg production and I think you might be hitting the limitations of the tool here, even big vfx houses would struggle to produce a shot that One of the four options, from Redshift, Standard, Physical and Viewport Renderer. There is another manner to get and set the render region so it will render only that region in the picture viewer (redshift 3. This is with the out-of-the-box render settings for Redshift. Okay here is the thing: Cleaning noise is a whole entire topic to discuss and I want to teach you in the right way. c) Night outside. Hello! I have my render settings at very high. Then they all go black. I've used rebus, pixel plow, and drop and render many times over the years. d) Night inside . I do not recommend setting your secondary samples below your maximum unified samples. But if there is something beyond those, I'm happy to hear! I will say I was able to render a single frame on an old project in 10 seconds, that took my M2 Macbook Pro around a minute and thirty seconds. Took around 3. Fokkzel • Reddit . So, if you import a render into let's say an 8bit After Effects project or Photoshop with the default color settings it should look correct. What is everyone else's setting for good quality fast renders? In the Render Options menu, you should see “Ray depth”, “Shadow depth” and “Reflection depth” and, by default, their values should be as high as 15, 5-or-8 and 15 respectively. All day corona render will always be the most realistic. 0 SDR-video however the images that got rendered to disk looked like un-tone-mapped. ArchiCAD Tutorials only shows the menu and buttons, but no example setting. I know the MacBook is not the best machine to work with 3D, but I'm currently saving some money to invest in a PC station, so I can render using Team render. Any help is appreciated and any links/tutorials on rendering. it’s for final renders The one on the right opens the rs picture viewer and is used while working for progressive renders. Is that still in line or too much and I should tinker with my settings to figure out a faster way? Make sure you switch from Basic to Advanced. You can totally tweak octane to render faster as well, but theres a few less levers to pull in the render settings generally, so much of your optimization will rely on your scene setup. It certainly chews through premiere and AE. With the Motion Blur turned on, I needed whooping 2 hours with low render settings. In the Render Settungs activate alpha and straight Alpha in the Output tab. I need 6000 frame so I want to reduce noise and render time as much as possible. Automatic sampling is (in my experience) rarely faster than disabling it and adjusting the sampling settings yourself, especially when combined with raising the local samples for the different ray types. I normally render out a jpg sequence to test the animation by viewing in Premiere or After Effects. Go +1 it. Thanks again Keep in mind that if you are exporting an animation, it is best to denoise after rendering using either ALtus or Optix temporal denoiser, or to use your own denoiser plugin after compositing was done, in order to avoid denoising splotchiness. Redshift renders scenes many times faster than existing CPU-based renderers. Take some time to downgrade your render settings and compare your 14 minute render as the benchmark. I bumped up the bucket size to 512. here are my tricks to get by i run v 3. When rendering the other way, you need to add a display transform for it to look correct and it gives you the most dynamic range. So Im used to rendering with redshift and rarely have issues with super long renders but Ive started using arnold for the first time and im getting insane render times. What am I doing wrong? EDIT: For those reading, it IS using the GPU - the task manager just wasn't set to display CUDA Sweet. I'm new with redshift and really love it but i was wondering if there is a way to use those settings in the final render frame range automatically. A lower level of thickening means less semi-transparency and, therefore, shorter rendering times. a) for Daily outside. Even if i go back in my save history multiple days, the progressive render is just stuck in this loop and never finished. Then in your renderview, change the display from 'ACES 1. iso and want to use gnome-tweaks font rendering adjustments such as hinting and antialiasing but when I change these settings I get a strange message in terminal that shows up after selecting a new setting. The down side is that the standard render engine can't do depth of field (but you can render out a depth pass and do this in compositing, which I would argue gets you to a final faster since you can do that at the end of the pipeline, near real-time) The big draw back is the physical render engine (which can do depth of field) only works with If I’m in a pinch and need a matte for something super quick, I revert back to standard render and render an object buffer. The differences between these render engines are just down to your hardware (redshift being a GPU renderer), render budget, license cost, ease of use, and familiarity with the software. Light grouping is a breeze, and compositing was a joy. if no, exit maya go to your /username/documents/ and rename the maya folder to mayaold then open maya let it rebuild the preferences file and try the above cube and a light setup. png On the other hand you can use Multilayer Renderpasses (AOV) with puzzle matte. Stuff like hypernurbs, displacement, metaballs, motion blur, can be set to have different settings or only be enabled when doing a render in picture view mode. That said, the render times were fast enough that I was able to make up for the lost time by setting up a new render. reReddit: Top posts of March 30, 2022 Octane has a more pick-up-and-go sort of feeling. Lowering these values are the core of render optimization. I'm running a Quadro 5000 and a Threadripper 2920x 64g RAM. in my tests TL;DR: Looking for an easy setup, interface, and manage-friendly render farm for Houdini + Redshift. I gave So the redshift render view does not support showing motion blur in the real time preview as motion blur is applied as a post effect that is, when you are using renderview in the "always render" mode (for lack of a better word) youre not going to see the effects of that motion blur in the redshift renderview. I'm looking into getting some renders done in a render farm since my PC is taking too long to render a 500-frame sequence. In redshifts render view, the hair looks okay, but when I render it's extremely frizzy and all over the place. Rebus is good but expensive compared to others. Now click Copy from IRR to copy the values from your click-dragged region. Rendering a 4K image shouldn’t take more than 6 hours. Anyway, not much of a question, just ranting here. I love the look of the real Motion Blur in render instead of using RSMB in post but that difference is insane to me. High and Very High seem way too high, Medium seems okish, Low seems like a pretty good middle ground between render speed and quality. I'm wondering how fast I can get this to render with optimal quality and no noise. Under render settings, set the render engine used to Redshift and choose your preferred quality settings and output path. Save time and money, and unleash your creativity! TL;DR - Setting secondary samples higher than your max unified samples generally results in cleaner renders in less time; but I suspect that your render time issue is more likely related to geometry or curves. GPU rendering is so nuts. The 'Display' value (mine is always set to sRGB) might be changing depending on which monitor your window is on? Check your rendering colour space too. I would like to see the sampling overrides anyways. I use both Redshift and VRay in Max. Save time and money, and unleash your creativity! I'm very new to C4D and redshift, and I'm struggling to understand what's causing this blur in my render. I'm using an iMac with M1. When Redshift worked, it was fast, the images were clear, and the AOV's were much easier to set up and work with than in Renderman. Sep 27, 2023 · 15 of our best tips for rendering faster in Redshift in Cinema 4D. I raised up samples max but still I can see noise and render time is long(10 min for 1 frame). As someone mentioned redshift is a bias render, where corona and octane are unbiased, so they mimic real life more accurately. I'm running Fedora on Intel 2019 MBP using t2linux . Redshift Nov 14, 2023 · I'm looking for rendering setting (photorealistic rendering) with Renderer: Redhift. Check those. Use a second card for your display card and render only on the other GPU. So every pixel, Redshift's likely to be using the Max number of samples. All with lamp and light . This is much much faster than re-rendering your entire scene again, also turning off all lights helps speed that up as well if you dont need shadow pass. RV is unbearable slow. down the list is a overides section. To access the Redshift settings, open the Cinema 4D Render Settings menu and change the ‘Renderer’ pulldown menu from Standard to Redshift. Than you need an output format that can handle transparency like . if you still need lighting they provide duplicate the lights, link one set to the main object in the scene and on the second set linked to the background start knocking out the ray types one at a time till they disappear in the background. So my question is, is it a viable option to render with lower samples and then use something like Noice to remove the noise? Redshift is the world’s first fully GPU-accelerated, biased renderer. Can either max it out or set to 0 for unlimited. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. " Turn off the background checkbox on your dome light and that should be it! Reply reply Here are my 4 render settings that I always switch between depending on current use: Viewport: Viewport Render for the client to see a rough look at the animation for rendering lightning fast Low: Super fast live view but really grainy image (32 Passes) Medium: Fast Live View in Redshift but better image (64 Passes - Threshold of 0. The only way to currently get the postFx by themselves is to render a clean beauty AOV and subtract it from the full render with postFx in compland. if yes, the problem is a render setting you've made, copy everything piecemeal into a new scene and see at what point it stops rendering correctly. We'll take a look at everything from optimizing your Cinema 4D scenes to correctly setting Jan 30, 2023 · Redshift has a lot of settings that can be tweaked to improve speed and render quality. Even the earlier versions of this file are exhibiting the same issue now. A bit slow but worth it. I've tried tweaking many different settings including the denoiser, sampling threshold, global illumination and then fog settings in the RS Environment, and I can't figure out what is causing this. The problem with rendering glass with an alpha is that you don't get refractions of what you see through the glass. . Save time and money, and unleash your creativity! Redshift is the world’s first fully GPU-accelerated, biased renderer. Perfect 2D Loop Render Settings upvote I recently did some render tests and was shocked how high and thus slow the presets of Redshift are, so I was wondering which Thressholds other people here are using. redshift is in a really bad place right now. Well, I suggest you to just use the physical render that is included with C4D, because if set right, you can get pretty good effects + it’s very simple and integrated. I’m new to Cinema 4D & RedShift. lower the memory usage in the redshift settings to 60-70 percent, which is obviously not ideal, but give some headroom and reduces the chance it could happen. This render was 200 Frames @ 30 FPS. So start by unchecking Automatic sampling (which I'm guessing you have on) and play with the min, max and threshold. I'll just use the material override feature in the Redshift render settings that basically creates a clay render of your scene with everything converted to a single flat material. Use Redshift. I looked at the render settings and redshift OCIO/postFX (I don't know much about OCIO/postfx) and I was suspecting the problem is caused by this option here; it was set to ACES 1. So you get to use all the Redshift render settings. Hi folks, i´m using Cinema4D 21 Studio and Redshift and i dont know how to create correct alpha channels in Redshift, like i used it previously in physical/standard renderer (add render tag to object -> assign a channel -> and add this object channel to multi-pass in render settings). The colour profile almost certainly isn't baked into the image if it changes halfway through a render at least. It's been requested a million times. 5. Let’s look at the basics to quickly get started producing images! Redshift—Basic and Advanced Modes. 0 SDR' to 'un-tone-mapped'. There have been no changes to render settings, lighting, materials. If you set that to aces, you need to convert your color space in after effects. Make sure CPU rendering is OFF Preferences > Renderer > Redshift > Compute Devices Next, in the main menu select Render > Interactive Render Region and drag the region over your desired area. The bloom settings in the render view are tied to the settings in the camera. On my Mac, I would see both the CPU and GPU maxing out when rendering. Cinema 4D overheats too much, I can't open anything slightly big, sometimes it just straight up crashes (or rather, freezes) the entirety of Cinema 4D, things that haven't happened THIS EASILY with any other realtime render engines I've used. TL;DR - Setting secondary samples higher than your max unified samples generally results in cleaner renders in less time; but I suspect that your render time issue is more likely related to geometry or curves. Preferences > Renderer > Redshift > Texture Cache Max GB. Reply reply One thing to add is a bit of understanding on the difference between octane and redshift. I'm not sure what's happening but all my renders are super pixelated when I put them into the Redshift renderview since updating and I don't know why. comments sorted by Best Top New Controversial Q&A Add a Comment. • Does one lack something that the other one provides? Not Go to Render > Edit Render Settings > Redshift > System > Legacy > Click on "Refraction affects alpha channel. There you can check each parameter (in this example the light). Hi, 40 seconds/1 min per final frame is I think a very reasonable render time. Arnold unfortunately I don't have any experience so I could not say if this render engine is better, other than it has a really good cartoon shader system. 2x3090s. Limit bounces, lower quality, displacement, normals, reflection depths, subsurface ( fake them if need be), bake dynamics, lower output resolution. Here are my 4 render settings that I always switch between depending on current use: Viewport: Viewport Render for the client to see a rough look at the animation for rendering lightning fast Low: Super fast live view but really grainy image (32 Passes) Medium: Fast Live View in Redshift but better image (64 Passes - Threshold of 0. Like its gonna take me 9 days to render 230 frames. Save time and money, and unleash your creativity! I'm not really talking about Redshift render settings, as I already have those mostly dialed in, with regard to sample overrides and GI. I would usually start with low settings,work my way through upping overrides starting with GI, lights, reflection refrection and then materials- go through each change in bucket mode in a difficult region, take steps like 16-32-64-128 etc. Best of Reddit; Topics; Content Policy; Redshift is the world’s first fully GPU-accelerated, biased renderer. For commercial projects I’m lucky if I ever hit sub 3 mins for a final render and I’m running double 3090s. I have opened many other projects (I'm on C4D 2023) and Redshift works just fine. Save time and money, and unleash your creativity! So I recently found out about rendering a motion vectors AOV pass instead of rendering out the motion blur in render but I can't seem to really figure out the workflow for this. The main viewport does display the redshift materials properly, until I change the Render Mode to Viewport Renderer in the render settings. Hi there guys, I was curious if there was a similar setting in Redshift either in the materials or the main render settings where I can increase the strength of Global Illumination like you can in the regular C4D materials Illumination tab? can you do light linking in c4d? if so remove the lights from the background. Play with these settings in the advanced tab to adjust the look of the motion blur. if checked: Uncheck the automatic sampling in the sampling tab. So you get full control for each sampling slider. I'm working on a MacBook pro M1, and I'm doing some 3D, and I was wondering if there was some settings to perfect to make redshift renders smoothly. this is my sweet spot with current nvidia drivers. Not a redshift user so I can't trouble shoot the Maybe you could try render with a basic settings for redshift and use one of the presets, I’m not 100% sure but noise threshold at 1 it’s not a normal settings Also try to adjust gamma or change color space of ready render in AE It may be also mp4 problem try export sequence to png or exr format and see what’s happen Redshift is the world’s first fully GPU-accelerated, biased renderer. This is one of the first renders I’ve ever made following a tutorial. (I don't know resolve - so this comment is about OCIO, Redshift and AfterEffects) If you don't need an ACES workflow, you could do something like this: For OCIO, change the render settings to 'scene-linear-rec709-sRGB' instead of ACEScg. 5) Yes, the default setup bakes everything into the render. For me, they end up being about the same really. My resolution is pretty high, and as far as I know, I have motion blur turned off. 001 please try harder and do more". Even though my renderer settings are set to RS, Redshift is not showing up (and also my preferences are set to have RS on the toolbar so that's not the issue). This is just the default redshift render settings, but no matter what I do to the camera or to the render settings, my image comes out super blurry. First, against the other comment: Unless you are using DOF or Motion blur, Unified sampling is the last thing you have to touch, so avoid that unless getting rid of the noise is getting unbearably hard. I’m trying to get this render scene down from 8mins a frame at the moment. What that essentially means is octane is "physically correct" which is why it's easy to pick up and make good looking things, where as Redshift is "broken physics" which you can easily break and it takes a little more playing with settings to get stuff Then, in render settings, enable deformation blur. One of the four options, from Redshift, Standard, Physical and Viewport Renderer. if you’re using brute force (which seems to be “popular”) crank up number of rays in “brute force gi” dropdown. Octane would be my second choice cause it's fast, easier than redshift (in my opinion) it has more features, and typically does look better. Now go into the viewport render settings > Output and enable Render Region. Redshift has better responsiveness while you're doing Look dev. On the Mac Studio, it took barely 1min. b) for Daily inside. would the next step be adjusting the individual material samples and the lights? I’m fairly new to octane where it was a lot simpler. Aug 29, 2024 · One way to optimize your scene for rendering in Redshift is to keep the Threshold of Hair Min Pixel Width as low as possible. Drop and render is my preferred at the moment but has issues with not all frames syncing so Ive ended up having to use their F Got an NVIDIA GeForce RTX 2060, a good W10 computer, and I just can't even get a semi-decent scene using Redshift RT. Finally a good set of screenshots to get help, cheers to that. 5H to render. It also has a powerful AOV system. The scene is "pretty simple. I've never used a render farm before and have no idea how the process and setup work. I recently tried to use the Redshift Motion Blur for a 30 Frames cached X-Particles Simulation. No question on rendering performance. VRay tends to freeze on the first pass as a scattered mess while you're using the ipr. I'm using redshift and do believe that I set all the AOVs correctly, I cannot find the reason why the amount of gamma (maybe exposure) between redshift renderview result and the picture view result are so different - piture view looks quite exposed more althrough I expected a final result exactly same as my redshift render view's result. 13) and c4d's (R23) hair. did you try increase nuber of rays? this is individual setting in render settings in GI tab. Thanks! The main way you control the render times is through sampling (oh, and the content of the scene of course). I do notice a difference when I uncheck 'Random Noise Pattern' in the Redshift render settings but it just changes the variability of the noise and Redshift Render Settings. My last project was a redshift & x-particles render with caustics, 2 gobos, 2 area lights and a x-particle fluid animation for 120 frames and it took around 2 minutes per frame. Redshift is the world’s first fully GPU-accelerated, biased renderer. cfvevo lgfj cmz qieouy awcnq cckpij emepr ont bemrz ucswhnt