Cemu stutter fix reddit. In Windows GPU-Settings, i set yuzu to High Performance.


Cemu stutter fix reddit Ryujinx is a Nintendo Switch Emulator programmed in C#, unlike most emulators that are created with C++ or C. check the thermals with HWinfo to make sure your CPU and GPU aren't overheating. I'm talking about FPS drops in this szenario the player which doesn't use the controller configured as "wii u gamepad" causes FPS drops from 60 to below 30 (30 FPS are generally okay - I also tried to fix the FPS on 30 FPS to get a constant "gameplay feeling", but the sound/video stuttering on different parts are annoying and still there if the FPS are limited to 30) Extremely stutter in Xenoblade Chronicles X intro movie The fps is around 30, but I don't understand how the intro movie is going at 100x slower than it should be. 0-91 **CPU Model:** AMD Ryzen 5 5600X **GPU Model:** Radeon RX 6800 **Laptop or Desktop:** Desktop **Log:** Nov 29, 2024 · Without any mods the game ran at around 30-40 fps with a lot of stuttering. The game is installed on the SSD. I am using only OpenGL with a 5700XT and 8086K @5. Exzap is probably working on a rewrite for vram cleanup as we speak. 2d using a Ryzen CPU. Most importantly, I no longer need to use to The Complaining Gamer shows you how to fix stutter using Rajko's system timing method for Zelda Breath of the Wild when using the Xalphenos 60 fps++ pack in I have a delided 7700k at 5. the CEMU Setup Guide that covers all recommended and yes. I am running at 2k and have a 3080 ti paired with a Ryzen 5 5600x. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Specialized in theory should stutter the worst of anything on any backend. I'm running through openGl Because vulkan was killing framerate, v-sync on, cemu running as administrator with full permissions, the monitor is set to the max response time, and I checked my display settings with the monitor and it says the max I put the 17. So I searched online and found Cemu. 0Ghz with 32GB Ram on Win7. Cemu 1. 1440p at 60fps. Dynamic Gamespeed (Required) [Presets: 32 Frames Averaged] I recommend setting this to 8 instead of 32. So here's my question: The youtube let's play runs super smooth and there is no stutter due to building shader cache. use Vulkan, enable async, and give the game some time. my specs 1. Sep 26, 2024 · **Cemu Version:** 2. Am I supposed to play through the game like 25% before it is supposed to stop stuttering? Looking for help I want to play Elden Ring but I only get 60fps and then there's the repeating stuttering (fps drops significantly for a second). I read quite a bit about it, and I got BOTW running with a reshader mod. In every game I play with Cemu, it will stutter every half second to a second which is incredibly annoying. That is definitely not how it's supposed to operate, that's a frametime interruption like shader stuttering under OpenGL from years ago. If it doesn't work, just use 1. Follow the official guide. 2 SSD graphics drivers are up to date I setup the emulator with instructions from a friend and double checked with the setup guide here. (All comparisons made with the regular BOTW settings, running Vulkan with Async shaders) IMHO, the locked speed of BOTW, which is 30FPS, is being misread by CEMU as 20FPS. That's an issue some have with Nvidia cards at the moment. I'm Using latest drivers, latest cemu+cemuhook, have tried serfrosts guide as well as the newer one he refers you to, also tried bsod gaming's setup instruction, tried open gl and vulkan, with literally almost every variable on nvidia control panel, properties on cemu. windows ofloads parts of the ram used by cemu for whatever reason to the pagefile. 2. the longer you play, the less often this will happen. I've been messing around with backing up the GLCache for Cemu on a per-game basis to see if it improves stuttering, and I've noticed some definite improvements doing this when it comes to smoothing things out when you start a game if the GLCache has somehow been deleted or otherwise invalidated. 2 on GNU/Linux with Wine and experiencing very similar micro-stutter issue. Leave the folder there, delete the . you can reduce the stutter by using Vulkan and async. And on the other hand minors stuttering with the regular fps++ for v1. 26. But I can't get any input to work, I tried both keyboard and a ds3 via xinput (scp wrapper). 4c, ive found out that performance is greatly reduced because of newer driver version requied. 22. I installed BOTW and did al the optimization tweak of BSOD videos. 3 | Complete Stutter Removal Guide | Zelda Breath of the Wild my fix, just start a new shader cache, working fine, no This has been a problem since 1. 0 versions are mainly for linux support etc so your best bet is to stick with 1. As title states I am playing Twilight Princess on Emudeck with 2. 2d is some textures become corrupt after an hour or so of playing, so restart Cemu when this happens to fix. I think it had something to do with shaders not being compiled fast enough, or a mismatch with the screen’s refresh rate. I'm using a 9k shader cache found on reddit, but I tried other also. 2 GHz, 32 GB of RAM and 2x 1080ti's (even though CEMU doesn't support SLI). my guess is . What can I do to fix this? Any advice is greatly Actually fixed it by downloading a new shader cache and with some tweaking, the game is running on high quality and I only get stuttering the first few time and effects show up (ex: first time I threw a bomb=stutter, then no stutter the other times) Hello, today while "playing"(trying to play) BoTW on cemu 1. Please use our Discord server instead of supporting a company that acts against its users and unpaid moderators. 11. the resolution i posted isnt going to fix the problem entirely either. 0 should fix everything on vulkan. If you could consistently hold 60 FPS, the stutter won't happen. You can try going to 30FPS temporarily to fix it. 25 Cemu. Try setting vsync to double buffering, it helps with screen tearing and fluctuating fps. 9ghz. Got frequent stutter despite a pretty powerful rig and also as you can see on the image, the water surfaces are transparent instead of shiny. What basically happens is you'll have: transferrable shader cache which could be as high as 8. Hi! Does anyone have the same issue with this game? I looked for the internet but none seems to have the same problem. Check that your frame rate isn't capped by Cemu or by Nvidia Control Panel either. Ryzen 9 lineup). - Turn off SMT for my CPU --> stuttering like crazy. 15. I also have my CPU core affinity set to EVEN (gives me about 5 more FPS) At 4K I just am staying about 2 or 3 frames over 60 FPS in the most demanding parts of the game. I was then able to reach well over 60FPS at 1080p, and stable and stutter free experience after I locked 30FPS@4k and double buffer vsync. I'm running it on RTX 3090, 14core cpu, and 96gb of RAM. This did not fix the stuttering issues completely, but i get around 60-70% less stuttering. 0d until the situation is resolved by the CEMU developers themselves. Hey everyone, I'm trying to play BOTW on my PC, I set it up using BSOD gamings tutorials for optimized performance. If you're getting significantly (30% or more) more usage out of your CPU while running Cemu, up the render resolution, shadow resolution, or AA until they balance out. 1. On the first tab (General) set CPU Mode to Dualcore-Recompiler (you can even try Triple, see what works best for you). In Task Manager, under details, i set yuzu to high priority and un-assigned CPU0. Possibly found a fix for Reshade not working / crashing cemu Troubleshooting I've been trying for so long to figure out why Reshade hasn't been working for Breath of the Wild, and I finally figured out that if I start the game BEFORE connecting a controller to my PC, it works perfectly. 2f, has the best performance in BOTW so stick with it for the time being, I tested it like 2/3 months ago so maybe the newer 2. i used this video to install everything and get BOTW running, and this video to try and ease the stutters, which ended up not working. When I used CEMU 18 months ago I could play many games at 1440P with 60 FPS no problem, now I can't get any games to run smoothly, even in its native graphics. Follow the official guide to set up Cemu properly. Do you know which versions of Cemu has this issue? switching to double buffer instead of triple buffer on cemu smoothed things and got rid of alot of stutter i was experiencing. I will need to test this further on my system when I have more time. 2d if your interested in better performance. In CEMU set the turn the GPU buffer cache accuracy to medium. (Use NVidia Overlay FPS monitor or similar to get an FPS reading). That's a severe stutter, this really isn't a 'frame pacing' issue per-se. yes, that is normal for any game played on cemu. I finally fixed the issue by simply making the switch to OpenGL and ticking all the OpenGL fixes. When the cache is gone, the game start stuttering like crazy because it need to rebuild the cache. Emudeck is using an older version of cemu that have this issues on vulkan (rupee missing, map missing, some water missing, etc) Cemu 2. 2f Thanks for the quick reply I'am stuttering everywhere so far. If you have an Nvidia card that stutters, D3D11+hybrid is the workaround until the driver is fixed, or a fix can be found in dolphin. So far I have made sure to optimize cemu, try both vulkan and open gl, and downloaded a complete cache for the game. I followed like 3 times already the BOSD Gaming configuration guide, have the last version of BOTW and Cemu and using the new Vulkan engine but can't figure out what's causing this issue. 0 again. You won't break anything with any of the settings in cemu. if you get a new AMD GPU or new PC, you cant simply take your personally built cache with youyou likely have to start from scratch all over and deal with the stutter until all the shaders are cached again. 8 GHz GPU: RTX 2070 RAM: 16 GB DDR4 1067MHz Storage: both Cemu and the game are on my boot drive 500GB M. Beside from shader cache, vulkan has it's own cache, and this cache is very easy to disappear. I use cemu 1. 12. I should note that I have used Cemu and BOTW in the past with this very system and did not encounter this problem. He is aware of the situation. Could i get some help trying to alleviate this issue? im very knew to this and am struggling to have any idea of what im doing. ill be going along fine with a variable framerate. Sounds like pretty cut and dry shader compilation stutter. So, I have an slight issue with micro stuttering. 5 btw. 3 CPU: AMD Ryzen 7 1700 @ 3. Low fps and stutter fix? Question When mw3 first came out and warzone got integrated into it, i had fps that ran between 190-260fps after every update and gpu driver updates, I lose more and more fps, to the point where it starts to stutter now. The stuttering is my last issue with BOTW I have been trying to find a fix for. Is there any fix for this or is it just something that can't be fixed. So yesterday while I was watching a stream late at night and for some reason my game was stuttering a LOT. 21. This was actually a side-effect for a fix that we added recently for koroks moving around on the ground (most likely). Go to cemu r/cemu. neither the counter of cemu lies nor the counter of other softwares. Necro post here. 13. Smash 4 runs great, but when I tried Wind Waker HD I noticed the game was stuttering. So I watched a youtube lets play of BOTW in 4k and the guy mentioned he used an emulator. Members Online If you've just started, then you might experience some stuttering due to shader compilation. Note: Reddit is dying due to terrible leadership from CEO /u/spez. Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any doubt one might have about PC ownership. Once the shader has been compiled, there will be no further stutter when loading it a second time. And there you have it, you will have a stutter free experience on all your games using Cemu from now on. Edit: I tested this again last night and found the following; Vsync on, trip buff off in NVCP + Vsync off in Cemu + 60fps cap in RTSS = smooth gameplay/camera rotation, with stuttering only when loading some shaders and random occasional stutters to 58fps. cfw. rx6600 is more than twice as powerful than gtx 1650 super. 2 seconds. that said, the stutters could be caused by insufficient RAM. Enable vulkan under general settings and Async compile to remove the stutter. DLSS3: Switch off the DLSS3 and Framegen, observe the natural FPS that your fully laden game runs at. . I'm using the triple core compiler and I have gx2drawdone disabled. I checked with RTSS and sure enough it was the frame times. I’m by no means an expert, but I remember audio stuttering being a thing with N64 emulators and Dolphin back in the day. using vulkan and bsod guide. The fix is to keep playing and encounter shaders. disable the MOVBE and the other (not AVX) instruction in the debug dropdown menu, that should fix it. I've updated my GPU drivers (nvidia 1070) turned on the vulkan fix for grass, changed to opengl, changed FPS limits to 30\40, turned off all the mods I've used, issue still remains. However, adjusting the LOD bias both ways did not fix the issue. Possible Fix for Stuttering Problem When you close cemu, it copies the new shaders in GLCache and overwrites the backed up caches. A few things, change the game profile recompiler to triplecore recompiler, enable the graphics packs particularly the fps++ ones. 6c and Cemuhook 0. The VRAM cleanup needs to be toggleable for people with large VRAM pools so they don't experience stutters pointlessly. exe,game profile, tried all the cemu settings almost, cpu affinity, debug TL;DR: Set the "CPU -> Affinity" option in CEMU Hook to "Custom" and select either the first or second half of the listed threads. Make sure to put the . Delete the precompiled folder in CEMU Clear the transferable folder in CEMU. The following small "guide" does not fix that. I plan on eventually fixing it, but you'll always suffer from some issues. e. (this plus the AMD controlled shader cache fixed the studdering I think). Also was able to play twilight princess flawlessly. 2 [CPU Model]: AMD Ryzen 9 5900X 12-Core [GPU Model]: GeForce RTX 3070 [Laptop or Desktop]: Windows 11 [Explain the issue in detail and what you've tried]: I installed Breath of the Wild on Cemu a while ago and it's been nothing but consistent troubleshooting to no avail. Use the GX2SetGPUFence skip (Hack) We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. That’s strange. guide Dec 26, 2024 · Just downloaded the latest version, set my graphics pack to 1440P, and all games stutter as they pause to compile the shaders. The downside to 1. Let us know if this guide helped you fix stutter in CEMU down in the comments. A possible fix for extreme stuttering So, I've been playing BOTW quite a lot now and I have a pretty beefy PC, I mean never drop below 40fps beefy. But that is not the case for pretty much anyone outside of shrines. The version is 1. I'm getting excessive stuttering in BOTW when cemu is first loaded, I have tried numerous shader caches and have built my own. is there any way to fix this? every other post i see says to use cemuhook but thats apparently not available on the latest cemu. It's due to a driver issue. I’d usually just turn the game off and then pick it back up later and the issue would be fixed. - On the game list, right-click on Mario Kart 8, then Edit Game Profile. using cemu version 1. These are my experience: - Update driver --> stuttering like crazy. 1 and elamigos setup. If you keep playing, you'll only encounter when doing something new. Using cemu 1. Feb 6, 2018 · Step 8 – Open your Cemu Emulator again and also load up your game, you will see that the shader is being compilated quickly unlike the long compilation of 5 mins. So far as I understand, this is how it works. exe for the 2. When out in Hyrule Field or anywhere else in a big open area, or if there is combat, the audio will randomly at some point begin to stutter and tear. read the official guide if you need further information. Use 1. 2 with a Ryzen 5 5600x, and an RTX 3080 ti. I have a 5700 XT and a 3700x. Hello! I'm trying to fix the stutter that happens on Yoshi's Wooly World whenever it's compiling shaders. *If you update emudeck later, you will need to replace cemu. followed alot of optimization guides but this stuttering issue is driving me nuts. Been playing TPHD via Cemu/Emudeck on the Steam Deck for a while. I am currently using Cemu version 1. All I can guess, along with the latest Cemu version. Cemu version 1. Hmm interesting. I think most everyone would be bothered by that, it's pretty bad. In Windows GPU-Settings, i set yuzu to High Performance. 2 ryzen 5 3600, 1660 super, 32gb 3600 ram cl18, no overclock. I forgot the name of the other instruction and i don't have CEMU installed at the moment, but that fixed it for me in 1. bin file in there. Any other sugestions? Edit: using vulkan and multicore recompiler, as well as async shaders. specs ryzen 5 2400g gtx 1060 6gb 16gb ram so i get pretty decent performance at 60fps. If you monitor your FPS while playing and take note of what your most common FPS is, then you can use rivatuner or nvidia inspector or what have you, to cap cemu at that FPS. Cemu's Official Subreddit. What async does (as far as I understand) is it skips the rendering of objects to prevent the usual compile stutter. i get more stutter with page file on specially above 400 mb and less stutter and 1-5 more frames if its off. I'm using the last version of Cemu, cemuhook and the game with DLC. I'm trying to run cemu for the first time. I'm playing with graphics pack "resolution(1920x1080)" and "FPS++ [Better Fence]". First what i do is load cemu and the monster hunter 3 ultimate with AMD first so it will compile the shader. First and foremost, I am completely new to the Cemu scene. Edit: This did indeed appear to improve my stuttering situation. Even without FPS++ on, everything runs pretty poorly but I notice the wind in Link's hair looks smoother than the grass, which still keeps some of that distinct The following graphic packs have been applied: Anti aliasing 2: disable native AA Resolution 2: 1920x1080 (16:9) Shadow resolution 2: High 2x FPS++ Dynamic gamespeed 2: 32 frames averaged Fence method 2: fence skip Npc stutter fix 2 Set FPS limit 2: 144fps The two workarounds gpu specific have been enabled, along with LWZX crash. 0 and vulkan with precompiled shaders disable for further detail. [Have you reviewed the Cemu Guide]: Yes [Cemu Version]: 1. I use Open Gl and have a GTX 1080 asus tripple fan card and Ryzen 1700 at 3. FPS++/Fence Method (Required) [Presets: Performance Fence] I would recommend setting this to Accurate Fence unless Performance nets you an unignorable benefit. hey guys im running the latest stable version of cemu, and my performance has basically been great, the only thing and its a really minor nusiance, is that the game like jarringly skips sometimes during cutscenes, but not regular gameplay. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. when ever an object or effect is rendered for the first time, cemu has to compile the shader first. Pause game and go afk for 2 minutes to use bathroom = stutter when you get back. 7 to run the wud file with i7 4770k and 980ti. Basically, the further you progress through a game, the less stutter you will see. No tearing. I'm lost here as my v-sync settings are on. 17. This is a community for anyone struggling to find something to play for that older system, or sharing or seeking tips for how to run that shiny new game on yesterday's hardware. Much of that even the current LOD gpacks can't fix, if alleviate at all. I made a post less than two weeks ago detailing a phenomenon I've noticed regarding random stuttering when playing CEMU. High fps but noticeable stutter when looking around. this isnt the case for every user and clearly Nvidia GPUs have an After I tried every "this-for-sure-will-get-rid-of-the-stutters" method posted on Reddit (denying rights to the Glcache folder, making the files 0kb write-protected, deactivating the shaders from the AMD control panel, deactivating them from Radeon Mod, building my own shader cache, using every prebuilded shader cache, trying out every placebo), there was something that fixed my stuttering. Most people will tell you to use cemu, and you can and you might see better results, but it looks pretty good overall as it is on yuzu, the occasional stuttering is pretty standard as it's still building shaders, if you're using vulkan you can use async shaders for better performance. The good thing is, if the program has a caching function (like Cemu does), once a shader has been compiled, it will be stored in that cache, and the next time it needs to be loaded, it will be ready and you won't get any stutter. I am on all the latest drivers for Nvidia, Cemu and everything else. I am running Cemu version 1. Only thing I changed on his guide was switching to double buffer. Go clear your GLcache and your precompiled shader cache and it should be fixed, otherwise, if that doesn't work you could go use DDU and do a fresh driver install of the new driver and that should 100% fix it. I am close to having no issues with Cemu this is great! make sure your laptop is set to High Performance mode and that it's connected to a power outlet. My pc specs are: i7 8770, GTX 1070 Ti, 16Gb RAM. After that i closed cemu and go to the Device manager (right click Start picture, then choose device manager) at the Device manager I selected Display Adapters, in there i have two Display adapter Intel and AMD. 2 drivers in my cemu folder and created a Cemu profile in Radeon Setting with the Shader cache set to Off and th Texture Filtering Quality to performance and I went from a studder every 10s to barely have any studder. After enebling the fps++ mod the game runs at constant 60 fps. Cemu's Official Subreddit Stuttering fix (what worked for me) upvotes On my SD, cemu was installed from emudeck, in case it matter. 2, I'm using win 10 (updated), nvidia 960 and i5-4460. Edit I finally plugged into an actual monitor and the issue still occurs but to a far lesser degree. there is no way around it apart from getting a better CPU. I get great framerates in every game, but for some reason It stutters about every 1 and a half seconds for about . I've already downloaded all of the cached but I still stutter every time it says compiles a pipeline. First of all: This does involve normal gameplay. But the good thing is these are eventually stored in a cache so you won't ever have to compile them again. Play game for 2 minutes and then have to pause game = stutter again. Cemuhook hasn't been updated in quite a while, but it still works with the current version and most likely any future version of Cemu. I’m using Vulkan on Cemu 1. Don't let the word "experimental" scare you. bat file in your cemu directory, if you want to put it elsewhere, create a shortcut to the . Games are still playable, but audio cuts out and frames are skipped. I placed that cache in the transferable folder, and deleted the file that was in the precompiled folder. Maybe CEMU needs to be set to precache shaders before the game starts. If you leave it intact, you will continue to experience the stuttering from the bugged shader cache compilation. 40% of the shaders will be compiled within the first 10 minutes of playing. there should be basically no freezes at all past that point if you are using async, just some minor, momentary framedrops here and there. Yeah i have 3 monitors and i play on the middle monitor (main monitor). But hitting F11 twice removes the stutter when it happens making me think there might be something that can be done to avoid having to press F11 twice. As for the shaders you can download precached shaders and add them to the cemu shader folder. 6. Here are my current settings that were changed: having some shader stutter when running a game in Cemu for the first time is normal. The enhanced reflections gpack is a direct upgrade over the vanilla ones! Having all that in mind, I'd go as far as to presume that a big reason for the "hazy" vanilla filter's existence, is exactly because it helps "blur out" shortcomings like these and kinda blend low Cemu now supports Vulkan with async, almost completely eliminating shader cache stutter. I tried changing graphics settings, resolution, I also updated my drivers. r/cemu /r/GuildWars2 is the primary community for Guild Wars 2 on Reddit. Also, I use online mode on cemu and it does not feel experimental in any way. I am currently using these settings: Anisotropic FilteringAnisotropic Filtering #2Enhanced ReflectionsEnhanced Reflections #2Anti Aliasing Enhanced ReflectionsAnti Aliasing Enhanced Reflections #2(both FXAA)ResolutionResolution #2(both 1080p) Get the Reddit app Scan this QR code to download the app now Go to cemu r/cemu. For some reason that I don't get, yesterday I was playing BOTW with no issues, now whenever Link's moving the fps consistently stutter and drop, went from constant 60 fps to 30-40 for reason i genuinely dont get, except on the menus, made a new save file and stuttering/fps drop The stutter happens with inconsistent FPS. But the stuttering is still there. I am using cemu 1. I am using the "FIX slowdowns" just in case, to no avail. The FPS line stays flat. This emulator aims to offer excellent compatibility and performance, a friendly interface, and consistent builds. Gx2drawdone is a good thing to have on if you have the fps to spare and if you care about having accurate emulation. I am running windows 11 on my desktop. The experience shown in the video is not necessarily indicative of every situation. - On CEMU, disable Vsync (Options / General Settings / Graphics). 6k precompiled shader cache which you only need to compile once and then from then on CEMU loads very fast I actually tested this and the stable version, 1. 14. Ok tested for around 30 min plays, my set up hits 60fps everywhere I try the Static and the regular fps++, my game feels smooth in both mods but one thing I notice and is huge is Gliding (Zero Stuttering while gliding using the static fps++ super smooth. i`ve fiddled a bit with gpu profile setting and found out by disabling Shader Cashe it boosted my fps by 10!!! went from 9-11 to 21-23 in same place, removing also S#it ton of stuttering and slideshow in battles i had before disabling it. Stuttering when shaders are being collected is normal. However, the game suffers from constant FPS drops down to 50-55 from 60 and occassionally down to 20ish. If you dont, it will generate cemu folders and files at its location, and not use shaders. 5. r/cemu. bat. 0xx version are a bit improved but those 2. Noticed after playing for a while, some stuttering will occur (from a solid 30 to like 15-20fps). 0. 8GB is the minimum for BotW, especially if you already have a full shader cache, but there is really no reason to not just get 16GB. 2 (and any version of CEMU / game that supports the Dynamic game speed adjustment of FPS++ / unlocked FPS in general) TL;DR: Vulkan causes fps drop stuttering (the symptoms are very similar to not have shadercaches preloaded) and this does not happen to me with OpenGL basically just the title, i dont know how to fix this. Using OpenGL instead of Vulkan fixed the graphics artifacts but then the FPS was much worse to the point it was basically unplayable. I also began disabling a few graphic packs and workarounds one at a time until only FPS++ was enabled and still the issue persisted. FPS++/NPC Stutter Fix (CPU Occlusion Query) Not needed when using Vulkan. 7. That will fix the stuttering I'm having a weird issue with botw, Legends arceus is running at a locked 30, but botw reports 30 but has weird stutters and slowdowns, is this a… I can mantain 30fps stable in all areas of the game and it works just fine but when there are 2 or 3 enemies, even if there isn't any framedrop, the music disappears completely except for some notes and the fight sounds stutter a lot. This guide is for version 1. See full list on cemu. In this subreddit: we roll our eyes and snicker at minimum system requirements. EDIT: This still holds true and is your best bet at easily solving the audio stutter issue on Ryzen systems (>8+ core part owners see bellow - i. I'm running Cemu 1. Within a couple hours, I managed to get BoTW and its patches/DLC's running with acceptable performance ("Stable" 30fps, which is what I am aiming for) but man does it stutter like hell whenever the shader/pipeline compiling messages appear. Delaying cleanup doesn't solve problem. yjx emtk jxwuwpk bjld qqzlb zjbgg pgzbfum kgnmbl pttil mdw