Civ 6 deity early war The AI will become more reluctant to hit you, especially if you take out their siege units. g. I am having some fun with the new civs in GS. That doesn't work that well on higher difficulty and creates a number of issues (it drags out your turns, ties up your production, increases maintenance costs and war weariness, etc Biggest difference with Deity compared to Immortal is that every other Civ starts with 2 settlers That makes it MUCH more difficult to get good expansions and you're also quite likely to get into early wars as their military score will be much higher than yours. I'm a veteran player of Civ V but I never remember early war being this difficult in V. Apr 17, 2009 · I have a few questions about rushing for an early religion on deity, and also just looking for general advice. You can't be aggressive early, either. Trajan is the best leader for early war because of legions, roads, and monuments. Take Mecca at turn 100, they already have a University, and it's by a mountain too. I do "info era domination" sometimes yeah. For context: I'm playing my first game as Alexander, Prince Difficulty, 6-Armed Snowflake Map. In this video of civilization 6 new frontier pass I show you how to win an early war / early rush on deity every time no matter who you are. I only play huge map marathon deity games. The AI on Deity is going to have more cities and more pop then you early, so you shouldn’t bother taking cities unless they are far from anything else they own. I Oct 8, 2021 · Amassing and spending resources is important for any Civ 6 Deity strategy. Pillaging mines, if the opportunity arises, is totally worth it early on. Im mainly playing eleanor (france). Shortly after, all the other civs started denouncing me and later did a bunch of joint wars against me. I had two options to proceed. War the first civ you meet but just play defense and make sure not to lose anyone. Not for EARLY- early war, but should be helpful bout the time ur having ur troubles. Nov 21, 2005 · In the early game, I have found that civs can easily hate you. Be patient, heel. (Plus just generally an early game military rush is underrated, I have pulled of a World conquest without building a single city in civ 5 by just rushing out battering rams as the Huns and exterminating every new civ I found, using the new If you want a domination win on deity, you need to try to win an early war imo. Forced me to get better at the other aspects of the game and learn to win with a smaller empire. Hey all, So I play with a group of 4-6 people and we play on large/huge maps and fill out empty slots with Deity AIs on Civ 6. If you're really wanting to go Culture Victory as Canada, I'd recommend getting an early Holy Site in there in order to secure a religion. In other words, around the time I build Taj Mahal. Third Deity game (win) - Peter (work ethic) Fourth Deity game (loss then win) - Ba Trieu on a wet map. Jun 8, 2006 · Well the idea is to grow your city so you can get more districts. Unit promotions and archers. I'd get 2-3 strong cities while trying to build up an army, a decent gold income, and scouting the area to find who and where your neighbours are. Civilization 6 Deity Level Tier List. I play Deity Fractal and normally catch yp by late renassence/early industrial. Oct 30, 2016 · If you have 5 or 6 somewhat decent cities go tall. Turn 26. A lot of people consider Civ 6 easier than its counterparts and winning on Deity is simply not anywhere as impressive as say, Deity on Civ 4. And I build Taj every game, a simple wonder with an irreplaceable bonus, useful for any civ in every game :) Yeah, the only way to beat the superbuffed AI is to beat it at the one thing the AI is never good at, war. Therefore, the best defense is to build at least a few military units. The mission? To practice using early war and aggressive play to win a c Yes, try to boost those techs so you get them faster. I’ve been only playing as Mansa Musa, Deity on marathon and it’s absurdly hard but fun. Sometimes you can snipe a city if they are war with someone else or ignored walls. Once I stopped trying to build every wonder early I started winning so much more often. Its never going to be one of the most efficient strateguies because smaller cities are just so much better in this game for example a home city of size 7 can only get 3 War Weariness points while a city of 15 can get 7 war weariness. Fellow Civ enthusiasts! I've spent countless hours Civ 6 on Deity difficulty (for reference, I’ve played every single civ through at least 1 game on Deity to completion, I’ve played about 90% of Civs at least twice, and there are many I’ve played several times) and I wanted to share my tier list for the different civilizations. I've quit some games like a little bitch because of it. If you manage to thin out the starting 6 warrior that any deity AI gets, their production bonus lets them basically build 3 warriors every turn (1 per city). Jun 17, 2023 · Unlike in Civilization V, the AI civilizations will *never* wipe each other out entirely (oddly, even as I was writing this, I finally saw an enemy civilization eliminated early in the ancient era. war is declared against you; you do not capture any enemy cities; and you accept the first peace treaty the AI will agree to) requires a multi-pronged approach of deterrence and diplomacy. In Civ 5 I pretty much beelined great library every single game, I used to do the same with civ 6. First two Deity games (wins) - Kupe on a Terra Map. But early war in civilization 6 is the best way to win deity in civ 6. My PC is not that powerful either. This part will go over the next turns and go over how to handle early wars on deity, to make sure step 1 in our game plan - creating a safe footing, can ble completed. For an ancient UU civ, maybe get a slinger and a second city before you mass produce units. You can still early push without early UUs or abilities, but those types of encounters usually rely on choosing your target wisely. Is early war domination easier on Deity? The AI cities are better developed and more mature when you take them over. The easiest way to stop early wars is to get walls up early and archers to pick off invading units. This “guide” shouldn’t be taken as the definitive, absolute best guide to beating the AI on Deity. Delegation on Alex was probably wasted, it can't counter the first impression malus on Deity, and unless you planned to go to war with some third party, there was little to no chance to get friendly with Alex, so that gold should've been saved for troop upgrades or like. I also had a Chandragupta game with Varu recently which was a lot of fun. Our group is usually more friendly, but we have started wars on each other from time to time but in general have an agreement not to screw over each other (for example we don't steal settlers early on even when there's no escort). Early game bonuses make/break Having trouble on your first Deity game of Civ VI? Here's how to get started!As always let me know what you think in the comments and SUBSCRIBE to the chann Feb 8, 2021 · Hey guys our next stop on the Road to Civ 6 Deity is this video on how to take care of your early game deity battles in Civ 6. Being able to get 3 settlers out quickly is a good alternative to early wars. If you get this big early on, you're going to eventually steamroll everyone else in science/culture/gold production, which will set you up for whatever victory that you want. Going wide is possible but through wars it's very costly thanks to war weariness. In particular, I recently wrote up a two-part guide on war tactics -- how to wage and defend against war in Civ 6. Got rushed by Curtin from the start, took about 3000 years to get him to peace out, leaving us both way behind. This is such an important thing to learn. Unique encampment is great though. Warriors are for meat shielding, pillaging, and only Jul 10, 2013 · Evie, the way that Civ 6 works may seem like bad game design to you, but the way that Equilin described it to BackseatTyrant is accurate. Aquaculture is more about city size than a specific victory. Can then transition to a culture victory afterwards. . On deity you’ll be behind for most of the early game but as long as you survive any early aggression and stick of your game plan, you’ll pull ahead by turn 120-140 and after that you’re on your way. General early game tips for playing on Deity: -Send a delegation as soon as you meet the AI and make sure to meet them with Scouts and not with a Warrior. Jul 12, 2016 · In addition, just be sure to maximize production early (don't worry about food too much), use your gold (either on slinger/warrior, or shrine if you can get away with few units), use wildcard/mysticism/great prophet card if you have a civ for it, and check the great person screen every turn to see how much time you have. Mar 7, 2020 · Hey guys thanks for the (very) informative replies! Figured I'd reply like this instead of loads of seperate ones quoting etc. Most important - don’t panic. In this game, if the other civs perceive that you have a weak military, they do tend to gaze longingly at your territory. Aug 3, 2014 · Well, turn 10 or something is a fair warning and early enough to save your skin. Once you get through the early game, the mid and late game does get a little easier It's not as bad in Civ 6 because early game it's easy to take out other civs, but in Civ 5, I just can't get good at the war. There was one civ-on-civ war declared, but again, I don't believe any territory changed hands. But given how trade is mutually beneficial for those involved it can give your enemies even more of an edge even if it benefits you. Jun 17, 2023 · This is a guide for players new to Deity difficulty. For every seasoned Civilization 6 player, succeeding Normally it worked fine because the AI would not build an army so quickly or be so quick to declare war, but on deity it looks like I'm just going to have to sacrifice some of those early advantages in order to actually survive past the early game. If you can grab their cities cool, if not take the peace offering from them and turn your veteran army on the city state instead, usually as soon as you can get oligarachy. Edit: Also as to preventing the war, on the turn you meet the AI send a delegation. So learned to win peaceful then eventually learned to rock early war on deity, that typically involves baiting the AI to attack, killing their troops, then going and getting their cities with a ram and swords. You can get away with being all over the place at lower difficulties, but having a game plan really helps when you move up to deity. Plus if you play as a big civ which most people do, the early game is much less quirky. Civ 6 is a very dynamic game, to win on the high difficulty levels you have to keep your strategy flexible. Which is best way to deal with them obviously. Civilization 6 n Deity-level AI are generally only aggressive against civilizations that don’t have a few troops built up. Jun 28, 2017 · I find the best use of early war is to pillage as much as you can. Jun 6, 2020 · The first step to preparing for an early war in Civilization 6 is to produce a suitable number of offensive units, and it is recommended that players have access to four melee attackers or more Looking for some advice on how to conquer in the early game on deity. For more context, I did build up units in anticipation of a war with Shaka, but I wasn't the top army at the time, and my other neighbor France, had one of the two-lowest army scores in the game, but Shaka never declared war on her either. Having two science city states alive for most of the game is not that realistic, in my experience, which is admittedly tainted by not being warlike (though waging war on other continents to free CSes is tricksy, and I'd imagine they'd just get taken again). You should always expect war to get declared on you that early in Deity even if the AI doesn't. In normal modes, an effective way to accomplish this was through trade. This means the early game for the ai can be explosive. I think the unique unit helps to lock in & defend your gains from that early war rather than using it offensively. Raiding gives you the resources needed for a much more potent force in the future, and doesn't require anywhere near the amount of units as conquest due to needing to move quickly to mitigate loyalty pressure. They are all major production sinks and many will slow you down. And with better AI mods. That generated 300 grievance, giving me a -30 malus with everyone else. Levying a city state can be a good way to rush a civ as well. Wiping out your early neighbour is always a good suggestion. Building cool army units but never using them, building machu picchu when you have like 3 mountians. Plus, unless you're doing an early war of conquest, you're rarely producing military units in all your cities, which means that the 25% is only applying to 1-2 cities at a time. For classic UUs, maybe 3 or 4 cities, just so you can start addressing other issues. I rush iron working for swordsman and masonry to get a battering ram. I've been doing a lot of horsemen rush on deity and they are pretty successful. In this game of Civ 6, we’ll be playing The Kongo in our latest Civilization VI game. Newer players trying their hand against Deity AI are recommended to play an aggressive early game civ such as Scythia, Greece, Rome, Mongolia and so on. Big benchmarks are 8 cities by turn 100 or 12+ cities by turn 120. Dec 21, 2015 · d. And then once you have it swap open borders. if you have researched 6 civics (all ancient civics except Mystcism), with lvl 3 Magnus (2 from civcs, 1 from gov plaza) for resource reduction and Maneuver card, each It all depends on the Civ and the available strategic resources. War isn’t impossible but you won’t be taking cities with War Carts. I rarely go to war early and do just fine on Emperor. they see their 5 free warriors and your bare naked cities and decide to smash their units into your walls. • don’t explore to far in one direction. If you play on difficulties higher than prince you will rarely win an early war. Jul 12, 2021 · In this civ 6 deity video we are going to be going through how to win an early war against deity AI in civilization 6. Starting a war. Made a save. Cash is King a. What I can say though is going Builder second or even third is a very unpopular strategy. But I do think some of the loyalty issues are both annoying and over the top early game. I have played over 30 games on deity just testing the horsemen rush. The AI will declare war on you early, especially if you don’t have an army. Thats enough for Emperor, but for Deity you need something like 8 or more to match their science output (with campus in every single one). I never re-roll a map and win 9 out of 10 on deity. I don't want to invest in a war because I have to beat Korea to win which consumed another AI very early on. Anything that speeds up a district construction is huge. The Civ AI is not that smart and can be exploited in numerous ways. Go straight for bronze working and try to boost it by killing 3 barbs. Raid city states and civs foolish enough to not have an army. Dec 8, 2021 · In civ 6 war is a big part of deity In this civilization 6 guide for deity; these are 5 steps in civ 6 that will let you win any early war in civilization 6. But my early wars are either with unique very early units (Gilgabro’s war-carts), horsemen (Tomyris, Genghis) or swordsmen (Hungary, Rome, Persia). I don't know if it's worth trying for Research Agreements. It looks a lot like a science victory except instead of bulbing into spaceship parts you pre-build a bunch of paratroopers and (depending on how much gold and aluminum you have) bombers, bulb into stealth and nanotechnology, and upgrade them all immediately. Part I focuses primarily on defense, Part II on offense. Also research archers asap and pump them out if you get war declared because a few well placed archers can stop any early game attack from the AI. Tempting. Prepare for war (early game) Early production: Early game war can be tricky on deity, due to the AI's bonuses. A lot of the deity games I started were either rubbish starts or right next to a savage ai. horsemen rush is better than the swordsmen. The best thing you can do is pick a civ with an early unique unit, like Gaul, Rome or Aztec for example. For the older civs the Aztecs are outstanding. The game is really easy without 100% min-maxing if you play active and aggressive during the first few eras. Early war in civilization 6 Apr 23, 2022 · Getting real sick of getting completely ganked on turn twenty by a surprise war from Babylon or Korea. Be sparing with wonders. Aztecs ability to use workers to build districts is huge. Even on normal I'll be by someone like Harold (or even one time Elizabeth landlock) and I won't even have a good military set up and meanwhile they've already got their second or even third city on top of three boats and As to how people manage to steal a city or take out a neighbor early in deity, it's mostly baiting the civ into wasting their units and then rolling up with a handful of warriors so you can take the city in a turn or two. Oct 3, 2010 · I don't think anyone is not saying attack early as most of the top players definitely take over a capital or two as soon as possible. I think a lot of players go for quantity of units over quality and just throw a huge army at every problem. Have also won @ deity with Persia and I think Rome. I'm trying out domination wins and it seems impossible - when i start an early game war every city i take rebels in 3-4 turns (I play on Quick and Emperor), I have no idea how to prevent this. This always works when I'm playing a civ with a swordsmen replacement unit only needing 10 iron, but can't seem to conquer early when I need the full 20. Try not to lose troops, especially early game. Two warriors and a slinger can handle barbs easy as long as they haven’t been alerted. RELATED: Civ 6: The Best Leaders In The Game (& The Worst) Wasting production on absolutely meaningless things. But you need to remember to have enough melee troops with the archers to keep them alive. The AI already has the tech unlocked for them and has a city building them from turn one 99% of the time. Spend the early game building your army and getting techs, then suddenly strike all at once when you are prepared to take and keep multiple cities. I've tried appointing a gov and garissoning a unit but it only delays the rebellion by a turn or two. Right now I'm able to somewhat compete with Korea but I could be better without Dido sending her troops on a suicide mission into my territory. Pro tip: send out a scout to distant lands, when u find a new civ trade away all ur GPT for all their gold, immediately declare war on them, EZ extra builder/settler ;). Held cities retain their yields without occupation penalties, and have higher loyalty. On emperor for example, ai starts with 3 warriors, 2 settlers and a builder. Balanced start makes sure you have horse/iron around where you spawn, and Pangea with an extra civ or two (9 AI civs on standard size instead of the usual 7) to ensure there is a close neighbor. If you can get a hero early their great. Got to immortal and deity and learned they will typically get walls up to quick for it to work. At a minimum, I have 3 archers + 2 warriors well positioned when I declare and typically shoot for ~5 archers + 3 warriors before unlocking their respective upgrades. Feb 11, 2019 · I find that 1 or 2 aggressive wars, fought very early, usually allows me to coast for the rest of the game. As for barracks, many will build them just not really early. you can get a huge mobile army as early as turn 50. You might grab an attacking civ or two in the early game, but that's opportunistic. Most of the time i can just sit it out from there and get a science victory. Always start training troops first 3/4 warriors and 3 slingers should be enough. I asked people in the Civ comm Feb 17, 2009 · Most guides say an early rush with Sumeria is one of the easiest routes with Deity but ive been tearing my hair out trying to even get a half decent start. There are two main strategies for non naval attack that I use for diety. The difference between having three archers early on, as opposed to just one, can mean the difference between friendship and all-out war. Usually you won't get early wonders but if you're teching nicely it will buy enough time to get some out later. They'll also get +16% science, +40% production and a +2 combat bonus. Also super efficient way to deal with early war that's super underrated: levying. This requires forward settling and placing encampments on your opponents doorstep. +6 faith +6 prod from just the tile, then you double to 12 with policy and add production from sawmills (remembering sawmill on tundra is +4 prod for Canada). I do find that I do best in games where I get the free settler pantheon. Peaceful strategies with early NC, early Education, early Scientific Theory, etc, can lead to the fastest finish times. Not saying that early war isn't a good strategy, but offering a different perspective. Happy Holidays! It turns the early game into a boring slog, ruining the best part of civ 6, and turns the endgame into a scramble, which is boring and obnoxious. No idea why…), and their wars with each other are so ineffective that they rarely trade more than one city back and forth. I always thought that chopping out woods was a bad idea as they're better left to turn into lumber mills; that's what I'd been doing with wood; just chopping jungles for rushed items, maybe this is costing me too much time. Great people plus civics usually a trap - AI pluses here just to large on deity to overcome almost always a better civic to put in. Civ 6 AI is still not that bright but If you really want to early war regardless, then pick your map and settings accordingly. Most of the time, though, the AI will wipe out city states with impunity. So, let’s break down the different strategies: • Build some early military units. the AI WILL declare surprise wars on you and they will do it early. Usually my early war objective against the AI on immortal or deity is to steal settlers/builders and pillage what I can. Try hard to get the Great Scientist that adds +4 to universities. And what's better than the earliest possible one, the Horsemen Rush. Aurora pantheon, work ethic belief, holy site with 6 tundra forests adjacent. The wall I've been hitting recently, is deity AI's incredible ability to pump troops out the wazoo, stalling your attack. I can never get Khmer as high as I can push Canada though. Mar 24, 2017 · Get 6 envoys into a couple of Science City-States. I've never had one offered or accepted in Civ 6 yet. +25 Science early game can be nice. Pantheons seem to matter more. If the nearest civ isn't particularly friendly, make sure you have the option of quickly building walls and encampments in their direction, this will slow Forget about building early era Wonders like Great Bath, Pyramids, Etamananki, etc. Aug 13, 2024 · Strike boldly: Grab valuable resources early, maintain a strong defense, and consider joining AI wars to gain an advantage in Deity difficulty. so is using a civ with early mid game military advantage kind of redundant because even with something like legions I struggle with walled crossbowsbefore bombards I can't crack those cities fast enough before my units get shredded :(so super early war is possible if the timing is right but a war snowball is very hard Not early war but you could level them with barbs. Oct 27, 2001 · This is where you must declare war on every major civ the first time you meet them and can never make peace. In my first GS game, I did two early surprise wars (against Zulu and Mali). -Prioritize walls in cities that are closest to the neighbors In Civilization 6 you can beat deity peacefully in civ 6. you can take out a civ before they even have walls. Now I'm back to some early deity war because I like the challenge of beating a bigger empire. For background I’m a relatively consistent deity player (standard, continents, no other changes) going for science either peacefully or through early war > conquer one civ > switch to Early wars are pretty op because if successful, you can just snowball out of control. Trying to go for my first Domination victory in Civ VI actually, and figured this was a good setup to focus all my attention on war using a civ designed to do Go wide - I used to settle with 4-6 cities. You can also build horsemen faster if u go for the policy slot that you get early which give you 50% extra production don’t know what its called or get the pantheon god of the forge which give you 25% production to ancient and classical era military units. If you don’t have your research order, financing, and build order perfect, absolutely perfect, for the first 60 or so turns you are dead, game over within 5 turns Civ 6 is my first game of this genre and ive only been playing a couple weeks. If you want to just try out a more peaceful early game, I’d recommend avoiding maps like Pangea or Continents. With Domination, the ability to have your economy/war machine snowball beyond the AI's control makes things so much easier. Go for early war - you want to grab 1-2 city states with your early wariors, then another 1-3 of AI cities. Plus, if you started the war before meeting other civs, then you don’t incur a warmongering penalty with those civs (note: you likely will if you . Honor gives you that. VII. I usually spend the first 150ish turns getting a few theater squares and holy sites set up and then i flip as many cities as possible until i win the culture victory. It's intended to help you win on Deity as any Civilization, with any victory type you choose, by emphasizing an aggressive playstyle. Fucking early war is hard enough on deity so it's a real bitch when you conquer and there's litterally nothing you can do to not have it flip in 3-5 turns. And, the fastest way to take cities in the early game is warriors + battering ram + archers killing the city's actual health bar once the walls are down (warriors with a ram will take walls down REALLY quickly). Autocracy usually a trap - early governments meritocracy best for early war otherwise classical republic (with + to builders and settlers in economic slots) e. Slow steady push: You rush slingers and upgrade to 3-5 archers and with a warrior or two and attack asap. Raise the crappy cities, keep the capital and replant where/when necessary. Jul 7, 2014 · All civ strategies have the potential to snowball. You usually want to get some early military units for barbs and to dissuade nearbyneighbor’s from declaring war on you. Rome is also a beast as free buildings save tons of time. The AI has bonuses that make early war very painful for the player (combat bonuses, production bonuses). The best way to reliably beat deity is to ensure that you have a large empire early on. They also aren't necessary to win on deity, so my advice is to skip them at first. But whatever. Cheaper encampment that's not population-dependent basically means an early war with your neighbors easily supported by great generals. Diety makes early conquest difficult. I always plan on settling my first 3 cities before turn 40/45. you need a few warriors and slingers - drive the AI back and cripple it by taking their first 3 cities. This franchise has never had real difficulty in single player; it's all fake and frankly most players don't care-- only 32% of players have won on Prince at all. Civs with early bonuses do well. I also usually play on small pngea maps with more civs on the map. I always recommend on the higher difficulties that you slot in agoge quickly to build 4 melee and 4 ranged units early before you start to seriously expand (about 3 cities in). Either I get an isolated start too far from any neighbours for a rush to work or the terrain is entirely hills, rainforest and forked rivers. you can let them live from then on and you will break even on Jul 30, 2007 · 1. These parameters are tiered and exclusively based on numerical values. Apr 7, 2019 · As for early wars; always counter attack. I usually go Slinger, slinger, warrior, settler (I know people like scouts, but I actually prefer to skip them) play defensively and use the fact that the AI is terrible at war. After that try to take one hero (Beowulf as the best choice), rush Holy Sites/Stonehenge and take defender of Early warfare is one option for culture games, but it’s really not necessary. Farm barb camps for money if the mod is on. Starting with early war, once the ai gets them up, your archer horseman army should crush a civ or 2,then you'll potentially have 2-4 commercial hubs, along with some good pop cities (pop loss much lower in vi then v, I think), plus plenty of other districts and more luxuries then you'll need. Rule #1, do not lose units or 'trade' kills if at all possible. Whereas Goddess of the Hunt is probably 1-3 production and food in each of your first 3-4 cities (because, you know, you settled places near camps before bothering Deity Simon Bolivar on Small Continents (default settings except for difficulty level). This is the most straightforward path because the early game AI is likely to declare war on you anyways. The ai gets it's boosts early because it's the same stupid ai as settler, so they get more cities and units to compensate. On turn 26 Cyrus sent a builder out next to my damaged slinger, and I got the option of stealing it from him and starting the war early. Instant Eureka. Same as civ V Be active and aggressive early on. The civs near me or I declare a fully manageable war where I start off by picking off their units and then focusing in on cities. Early war will also disrupt the AI’s usual build order as they start focusing on units and replacing stolen workers, so they’ll be further behind the other AI and will become an easier target. Once I got to deity that eat your neighbor in the aincient era strategy was a whole lot harder because of the deity AI advantages. 'Early war' to me means pre-walls, archers, and warriors. Persia: Surprise wars are treated like Formal Wars for all intents and purposes, and your units gain +2 movement for the first 10 turns after a surprise war is declared. Avoiding even a defensive war (e. -Rush archers. These basically force you into early war and if you need to build units to defend yourself, you might as well conquer some neighboring cities. After numerous requests for advice have come flooding into my Reddit inbox, I’ve decided to write a “guide” of sorts to explain my approach to Singleplayer Deity in Civ 6. I have beaten deity continents and Pangea with them all standard size maps. Then I usually beat back whatever counter force they have or sue for peace. May 13, 2018 · The trick is to survive the early rush - if you can make that happen (50 "normal" turns or 150 marathon turns) and you succeed in playing defensively and build walls around your main 2 to 3 cities, you're good to go. Hope this helps some of you win some deity or multiplayer games this break. Is early archer rush viable? >>> It sure is. qvwk oqbt zlofgul tgw kvlf nbthrs pcnfbr ukrpwi ykxml pfdxq