Dnd magic door reddit Bag of Holding : Where to keep all your loot. Time passes at the same rate on both sides of the Door. If they try a solution the DM doesn't think is good enough, the door stays locked. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 84: Rusty Shiv - When thrown target hit will be surrounded by a cube jail of iron bars on all sides with a locked door. The Door remains in place where it was built until and unless it is disassembled or destroyed. 4. talk to your gm what a normal outcome may look like, but allways keep in mind, this is a group play/hobby so never think about it as winning by rules. It might be possible for the players to argue the door around if one of them can cast arcane magic, you can set whatever DC or test you deem necessary. If they try something clever, reward them by unlocking the door. to their game, but there are a lot of great free online resources that allow you to I figure shrinking magic would shrink the hinges too, and by some cartoon magic logic, the door would remain intact and hinged to the wall, just smaller. The door is powerfully enchanted, and cannot be opened by mundane means. a good gm will reward your creativity and clever thinking and the used ressources (ie spells and what not), but the outcome might be situationally different. I want to try to incorporate some other ways the secret room can be found and maybe what they have to do in order to get the reward. Can make a strength check of 18 to pry to open the bars or a Lockpick check of 15 to open the door. They open the door, and are all inside the anti magic cone. Everyone who uses it gets a small magic item that they can pour a spell slot into every day. it doesnt have to make sense, its a magic door. The windows especially are fantastic because they work on any vertical surface up to 2 feet deep. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. If the secret door has money, its because someone was hiding money. Player will expect a password, even think of LOTR and think it's easy But the trick is, the door isn't locked, you just have to push it ("if you are a friend" = If you know the place, "door is always open" = The door is literally opened right now). You can use ingeniery, door can only be opened by activating a mechanism with 3 gemstones things or whatever. the door sends them a letter (not elaborating on how the letter was written or mailed) asking for assistance with a door-related task they stumble upon the inside-side of the door on their adventures. How does the door open when the person that installed it wants to get in? If you really want to pull the trick, at least make dispel magic cause problems (door is extremely heavy and the puzzle makes telekinesis lift it but there are a few ogres nearby who can prop it open if the party hands over some treasure, door is actually a teleporter to a sealed-off section of the dungeon but there's a few neutral duregar in The idea is that the item works, just in very weird ways. Gather your party and venture forth! In one room, PCs might notice that that the shape of a room leads them to believe there should be a secret door at a particular spot (curiously no furniture, paintings etc. I do not think we would interpret that when the wizard says "I want to dimension door to this door" it requires an intelligence check to verify if you can visualize the minute detail difference between the door the wizard is One of the characters in his comic had a magic egg timer that did exactly this and was pretty much useless, unless it was paired with someone else's Oven of Temporal Stasis in which case the oven door would pop open and everyone could pile out when the timer went off like time hadn't passed at all. The plane is permanent. Once in place they emit a localized anti-magic field. " "[Insert ridiculous large number]" "*sigh* You are in. The bull will bellow painfully after them. Members Online Do most tables roll for social encounters? Robe of Useful Items. Another thing to think about before dismissing Banishment is the fact that it can permanently send creatures to their home plane of existence. Once a certain number of spell slots are put in, a spell is cast creating more of the currency, and the last person who gave a slot gets lucky and gets a small percentage of the new currency that was created. From the books in the library, the party can deduce the following information: /r/DMAcademy is a subreddit for Dungeons & Dragons Dungeon Masters to ask questions - new and experienced, all are welcome! Any good Door Puzzles? I'm designing a dungeon but I'm stuck. Behind the door are 10 (insert overpowered late game enemy) that all have initiative over whoever opened the door. Create a Magic Mouth that says the trap door password when someone walks over it without flashing a secret hand signal, and it will open automatically. or maybe the rift happened near At high level magic tends to spoil a lot of things in DnD and DnD-style games. Can be over a door, under a chest, anywhere really. ". It also makes what sounds like a combatant character relevant in the exploration pillar. The real problem is that it is not guaranteed damage. The walls, ceiling and floor of the vault are enchanted with magic that makes them impervious to all damage. 2) Detect Magic vs Illusions. The idea behind this door is that obviously something worth protecting is behind it. Not necessarily. It does in a way explain the limitations of spells and magic in general in DnD (as spells can only do exactly what it says in the description), as the user doesn't completely understand the basic principles of magic it is difficult to modifications. The Elflicker is a magic weapon that grants a +1 bonus to attack and damage rolls with it. On the other hand, our wizard has access to teleportation magic. Parasite Pods: Pods that cling to surfaces like a fungus. Touch said door and realise it was an illusion all along 31. Size will be relative to the target used on. It's comparable to a single target fireball early on. Naturally, some come out "extra weird" as Wild Magic Sorcerers. The previous magic item vanishes. If an illusion is within 30 ft. That's the whole trap. Can you open a demi plane inside a demi plane? On the door, it reads "If you are a friend, the door is always open". If the bull charges into the door, the door will open, and the players can proceed through into another room. You can only get to the other end of the door if you have the key. So there you go, a couple potential reasons a riddle door might exist: The door is intentionally permissive, meant only to keep out beasts and creatures with low intelligence. Now, let's say there's is a wizard in a room with an illusionary door. I love the idea of Erin's Magic Door, specifically the paired 'portal stones,' and am working on a home-brew D&D 5e version as… Your wizard will feel pretty bad if whenever display magic may be useful, it's a "magic-but-not-the-dispellable-kind-of-magic-sealed door". maybe put some useful supplies in the closet so that they don’t feel like they totally wasted their spell slot. In fact, there IS no door - there is a passage on the other side, but it's truly walled off. Unfortunately, whenever it is asked a question, it only shows an answer to a random question it had ever been asked. The cost however is that they gain a level of exhaustion for each extra character that they warp. If the door isn’t animated by a specific spell, dispel magic may be unable to do anything about it. The answers being gold, echo, and blood. a scroll magic item has any magical effect it wants. cast identify or legend lore to learn everything thats worth knowing about the door, probably including whatever method works for opening it and then using that method 30. g. " Posted by u/Rrazaluk7334263 - 2 votes and 5 comments Effect: Teleportation magic into the room fails, and shapeshifters will have their new form dispelled when they hit the wall of the anti-magic field, which happens to be about half-way down the tunnel. BG3 is the third main game in the Baldur's Gate series. My friend and i like to throw random magic items at one another, we both like to DM and try to find fun things for the… A magic 8 ball that answered any question it had ever been asked with perfect accuracy. Hallway now has a door, or door disappears, etc. Can I unlock a door by summoning the hand on the other side of the door and undo the mechanism, the parts of the bar can’t be heavier than 10 pounds right? The description of mage hand: “A spectral, floating hand appears at a point you choose within range. Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. there, just a blank wall), but no door can be found, just a stone wall. The only component is V-only, and there is no part of the spell description that requries you to use your feet (or any other body part). So that any magic that player may try to use or be wearing is negated. It is as simple as placing it between your legs and saying the command. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. The second specifies you must target a dead creature, and as far as I’m aware a corpse doesn’t count as an object for the Animate Object Spell. of the caster of Detect Magic (assuming it is unobstructed), then they sense the presence of generic magic, only. There are 4 magic buttons on the door, to open it they need to put in a 3 digit code. The adventurers eventually find a door with a sign above it reading, "Exit in case of fire". My party of three level 7 characters is approaching a deep underground entrance to an ancient dwarven deity crypt and the mines further in. Firing off a sixth level magic missile (never use the last charge, otherwise you risk losing it) is pretty good chunk of (mostly) unavoidable damage, especially early on. Material, Status, Embellishment, Access and Properties. Some are harmful, some are helpful but in methods that don't make sense, and some have powerful magic that can't be used. I'd you wish it can level with her and get a plus 2 as some point and maybe another spell slot or 1 slot for a higher level spell. your player can cast knock, and the door simply opens into a broom closet. Potion of Magic Missle. Many of these things are subjective, others fall into the category of what's covered under the magic item Does it take an action to mount? Dismount? It does not specify on the magic item, so I would assume you'd use a free object interaction to mount the broom. Relief (gaze attack) - medusa (turn to stone), horrible monster (fear). Most of the clues will be on the door, but a cryptic clue can be provided socially to the PCs. If the city is near the feywild you could have some of the background magic of that plane bleed through in zones of the city; in the Feywild emotion runs supreme, so you could have plot hooks like a there's been a one of this bleed throughs near an opera house and now patrons and artist alike are under some sort of enchantment that makes them keep on playing. Note: This list was made in the 3. Parties of adventurers love doors in DnD 😂 Simply roll a D20 four time to generate a unique door to drop into your dungeon. Eventually the door will break so the players have to escape, as much as they want the immovable rod, taking it with them would put them in danger. Chao’s mysterious gift - You have a black bag with the face of a laughing jackal-man and the magic rune for “chaos” stitched into the side. Bracers of Archery : Grants proficiency in longbow, and +2 to damage, letting you sneak attack further away. The armory door may be the identical to the guardroom door or the dining hall door or the king's bedchamber doors. Join our community! Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! I'm imagining a more labyrinthian layout, or perhaps a house, which changes slightly each hour of the day (it doesn't have to be major changes to completely disorientate and confuse, ex. It could be the last room of a dungeon, the door to get into the dungeon or a side route for souls who wish to take great risk, for great rewards. put the secret door elsewhere in the room. SHORT VERSION: Goal: Get a string from Side B of the door and insert it in a hole on Side A of the door so that it's preventative magic will allow the door to be opened properly, revealing the destination. No way around the hand or nothing. Some spells have a condition where they become permanent after being cast a number of times. Now the door is magic as it will connect to anywhere the user envisions in their minds when they use it. Magic Missile is not only the best 1st level damage spell, it is a spell that has utility in guaranteeing damaging hits. Nov 27, 2024 · In my curse of strahd campaign, we came upon a secret door but didn't know how to open it, since it had no handle or latch or anything. The doorway is available for 1 minute, then the open space closes once again. A door that is weighted down to the floor and only opens with a counter weight. This elvencraft weapon has the finesse property in place of the versatile property. Members Online Our DM is giving us a free feat at lvl 1. Variants Any spin on the classics, such as a candlestick or book opening up the secret door, which may be a trap door, a ladder dropping from the ceiling, or a door elsewhere in the dungeon, requiring some back-tracking or additional searching--i. Create an Alarm on a trap door that only has a lock, but won’t stay closed if unlocked. Can be a puzzle to make the door open or just to reveal its location, although the PCs will know the general area the door will be found in. 5 / PF - just calculate how much permanent spells (like dispell magic, antimagic field and the like) would cost per m 2, print it out or write down as a table, and when your players enter a shop (or when you create it in campaign setting, though it's ridiculous amount of work unless you're railroading Ok this sounds interesting. Everything turns off, now roll initiative! Draw the players attention to the fact that the bull gets stuck in the wall when it charges, then to the two indentations in the door, which look as if they could fit the bull’s horns. The spigots had to be turned on and off seemingly at random before the next door would open, and randomly (it seemed) made a "hissing noise, as if from a snake. The details don't really matter. They then wrap around the culprit’s chest using their legs like backpack straps. opening it was the easy part. Hi everyone! This is a fun 'Door Generator' spread I thought I'd post. I wanted to add a puzzle that the players need to pass to open a door to continue the dungeon. ) attunement. This trap lasts until dispelled. As the title suggests i'm looking for suggestions on what i should put in a Wizards Vault. A perfectly innocent door that seems to be irrelevant to whatever quest line they’re on. So this has to take place in the Feywild or some similarly wacky place. "Okay. Door pulls or pushes, switching when it's opened, but opening the door magically has you closing the door. As their body returns to it's normal size in a much-too-small stone tunnel, they will effectively be crushed to death. +1 weapon: Boring, but very useful if you end up against a non-magic immune/resistant foe. The Door may be disassembled if a character uses 10 minutes to undo the assembly process. The door has a 'keyhole' in the centre that takes the form of a inch wide cilinder cut into the door with an amber crystal embedded in it, the door is unlocked by fire (or anything around that sort of temperature) being applied to the crystal (like a magical lock of sorts). It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. So you have a large room in a dungeon which is a dead end. or hide the treasure on an indentation in the wall behind the door. We used one as a door into a bank vault to bypass the security completely, and filled our Secret Chest with around a million gold worth of stuff. Can you breath in there? Yes. A growing archive of hundreds of years of D&D experience, all in one place! Welcome Wanderer! Besides smashing the door which is noisy, am I missing other creative (and sneakier) ways to open a door barred from the inside (including magical… Money-wise, Magic almost always beats DnD hands down for costing more. Hi All! I am looking for some ideas about silly things I can throw at my players - that can be traps or magic items. Make a check. The door itself Posted by u/MsMarkarth - 1 vote and 7 comments Relief (eye beams) - relief on shield shoots beams of energy out of its eyes (dispel magic, eldritch blast, magic missile, ray of "spell"). Among a bunch of different traps, one stands out more in each. So, mechanically, Only Casters that can learn the Fireball spell can use a "Spell Scroll : Fireball" . They walk While it doesn't consume resources, unlike a Dispel Magic, it should also take a lot longer; a Dispel Magic is an action, disarming a trap/lock with Arcana should be at least a minute, if not longer. the gm might shorten the process for your enemies to 1 roll just to keep the game I always liked the idea of waist high, four legged, spider looking automatons guarding a magic shop like watch dogs. The main reason I’m aware of for distinguishing between objects and creatures is in the Animate Object versus Animate Dead spells. Circle of Stars and a polymorph from the wizard, rogue used a magic item to summon an earth elemental, ranger used a (3rd party) spell to boost their bow, paladin and barbarian drank potions of haste. The caster casts Detect Magic and senses the generic magic. The Elflicker reeks of its' creator's near-omnipotence. Solve the obvious door puzzle the DM put infront of the door 29. Posted by u/CheezSavage85 - No votes and 7 comments Each dungeon had a different style of magic user helming it (poison/parasites, grafting/amalgamations, and runes) and the traps reflect that. The knob needs to be polished to turn (XD immature, but hey!) A separate knob that needs to fit the right door. Hope this comes in handy! It's a simple door, and when opened, the players are greeted by a large, spectral hand, that, as soon as you walk through the door, pushes the player back to the other side, and closes the door. Reason is, rolling magic items serves as a mean to be fair to everyone at the table in terms of knowledge burden and specialization - i don't have to expect every player to know the right magic item, plus An example is when the players use an immovable rod to bar a door with many enemies behind. In order to create viable, competitive decks, you end up buying A LOT of expensive cards. The have a door for you. Maybe, but the point of the secret door is to find the secret door. I do give customized magic items, but then i rely on rolls for the most part unless a player specifically asks to get a magic item in game. ). The greatest trap I ever saw was a series of rooms with sealed doors and a set of waterless spigots beside each door. The correct code is the 4th unique code they put in. So I have a idea for a magic item for the rouge (lv 7)that lets them cast dimension door, however they are allowed to also warp any number of willing creatures touching them. The door remains though, so they can open it from inside. Perfect trap for a curious player. DM see item list. I expect that the magic user actually has no idea how it works. But a "Magic Scroll that reveals the secret portal to the BBEG lair" is an item that can be used by anyone that knows the language it's written in. For advice that actually helps immediately, I always recommend riddles. The druid Sep 2, 2021 · Doors that require a secret solution for entry. My players have been exploring a ruined castle of a Powerful wizard and have decended through the first level which was an armory and larder and made their way down to the dungeons below that. I'm going to place a magic door in one of my "dungeons"(a crypt of a group of knights) that a group of knights have sealed off to protect their goods from any intruders. Or, roll a D12 to get a quick secret door for a dungeon room. Especially agaisnt targets in cover or with very high AC, this is important. As "natives" they're free to come and go from the wand with as little as a very-specific racial casting of Dimension Door. Since one door opened out and the other opened in I thought it would be funny! And it was! Except I let the players remove the door again. Smell Beyond Smell. Yes. Posted by u/Laugh_mask - 1 vote and 7 comments Magic Weapon. It is a gigantic double door made of green metal (disguised adamantine) and a powerful fey acts as the gate keeper for it. The campaign is generally serious, but I like to drop some silly things here and there to break up the somber mood. A well designed secret door exists only to express some part of the world in which it is found. Each incorrect code magically summons a wave of baddies (I like to use skeletons but you can use whatever as long as there are more of them than the players) equal to one Hard encounter. If you can find the Book of Challenges for cheap, I recommend that for any sort of puzzle. As for the idea itself, it seems really cool, I think that the accumulation of slot levels seems fine, and if you want to make it a bit more complicated, instead of just dumping spell slots in it, you can make it so they have to cast a spell of X level (cumulative ir As the 3 players outside open the door the 4 players inside and up in the house see the new door open. yea they faced a large metal plane that replaced what would be a door in a door frame after an arcane check they saw above the door lit up people in different combat positions holding different weapons/casting magic once they hit it with a sword, a figure out up and stayed lit up depicting a man holding a sword mid slash. On that vein, the lock would be too small to actually lock the door, effectively unlocking it; for example, a deadbolt wouldn't be able to slide into the wall anymore, so now the door is just if the door is magically enchanted, then make it so that the riddle/puzzle doesn’t open the door, but activates it. Let's see if we can gather some good, low magic, preferably mundane traps that are simple and hopefully use mechanics that are present in dnd itself. Jul 11, 2019 · I read a simple riddle for a magic door/portal somewhere that I used in my Campaign: Above the door it says: "To go forward you must go back" Solution: The players have to enter by walking backwards Jun 28, 2019 · Make a magically locked door. /r/DnDBehindTheScreen is a subreddit for Dungeons & Dragons Dungeon Masters to trade tools, guides and resources. Can you build a home in there? Yes. From there they took the door out of the forest and all the way home. You could however have someone ready dispel magic to get rid of the door, or just use plane shift to send them to an already-prepared demiplane. the way to get in is that they have to say the oath the knights took before becoming the knights. Solution is to knock on the door, at which the hand will open the door, greet the player and let them through. The door is meant to let in any creature of a certain group/status/knowledge level, rather than just one's privy to a particular code. one of the players is a warlock and has the eldritch invocation Eldritch sight, so he can cast detect magic at will. sigh my next setting has a unified magical currency. As far as I know it is not an existing mechanic, but I think something similar is featured in Critical Role's second campaign. or even hide something in the pit itself, such as a passage about 20' down a 30'+ pit (you can carve handholds into the wall itself). A spiked knob that gives 1 piercing damage when turned. Basically, it's the origin story for Changelings in the world. Similar stats to a "Roper's" tendrils. 15 votes, 15 comments. Massage Oil of Shocking Grasp Hmmm, considering your campaign, Fly is a better option while Polymorph is worse. So for context I'm the forever… Opening the Door opens a portal to a location of the DM's choosing. ) That's it. It's usually just a door hidden behind something, leading to a chest, holding some kind of magical item, inside a small room. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. 12 votes, 17 comments. Cast passwall and walk right through 32. And, of course, anything with a proximity trigger is gonna go off if you get close enough to muck with it. Offer the door the 3 items and it opened. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It's great at killing those 1hp minions or the "death's door" enemy, with no chance of failing. Manacles of Acid Orb. Relief (tentacle) - tentacles reach out and attempt to grapple and restrain opponents. The glyph is imbued with 9th level explosive runes that will deal cold damage. It's laughably easy to implement in DnD 3. It's a plus 1 dagger and can hold 1 level 1 or level 2 spell and recharges on a long rest. Could the magic from the level 6 aura act as a positive energy to reveal something? The devils don't have a positive energy source and so cannot unlock or find part of the mechanism. 5e days, which is important to the mechanics. Once per year you can say the magic word for “chaos” and pull out a random magical item from the bag. e. Interacting with the fake door will bar the only other way out of the room (the way you came in. While the spell does say target one creature, object, or magical effect; it also goes on to describe that spells of 3rd level or lower are abjured (anything higher is a roll). Magic Mouth (10gp) and Alarm. Either hallowed ground, nefarious secrets, a vault of valuables or the Lich's corpse and phylactery. 99% of the traps I've seen being posted requires high powered magic, uses made up mechanics or Spells, or is just super complex. Reply reply More replies For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. If your party is ever on the Astral Plane, or you get stuck in your own Demiplane later on, Banishment can. I'm planning to have a large ancient metal door come down in front of them in the main rectangular antechamber as they approach, with the idea being that it was used as a method of protection from thieves or profiteers trying to get in - therefore it wants Nothing in the rules suggests that you must step through a literal magic door. Where possible I try and write adventures for levels 1-5, before players get powerful enough to do this (the alternative is to make your dungeon full of magical shielding and wards against shennanigans, but then it just becomes a match of metphysics one-upmanship, e. Just as with the rogue I don't want to be as easy as "I cast dimension door to teleport me (and potentially some else too) 3 meters forward to land inside the building. At the end of the room there is what appears to be a door but when you get up close it turns out it's actually painted on. 28. When any of these were said a corresponding thing would happen on the door. For some spels that do not I have pulled from older editions specifically 1st and 2nd edition had a mage spell called Permanence that would make the duration of a previously cast spell permanent or until dispelled by an appropriately level dispel magic or some other condition was met. Leave it at that and let the players figure out how to open it. The glyph is triggered if any creature within 20ft of the vault door tries to damage the vault door or force it open. The door opens to a long corridor with a door in the end, the door leads to the beginning of the corridor. They're easily adaptable to any sort of dungeon, they explain the reason Say the magic word, open the door, and a doorway opens through that wall or surface. but if they solve the riddle, the door Yup! My top ones: the Hat of Boring (gives disadvantage on Investigation & Insight checks against you), the Monster Hunter Bag (Bag of Holding, except it keeps things inside fresh & but only reduces weight by half), and the Resourceful Cloak (like a Robe of Useful Items, except with an additional pocket that allows you to pull out a "useful thing" 3x/day, max value 50gp, and after 1 hour it Ingredient: Budget Trap Door. Tl;dr Allowed Dispel Magic work on a living door puzzle, later realised that's brokenly OP, heated discussion ensued. It's a 3rd edition book, but it still works. The secret door still has to be within 1000 feet - if you're in a truly massive dungeon or you've already found all the secret doors it has, you just wasted a spell slot (if your DM even lets you append stuff like "magic" or "secret" to names of extremely basic objects like that - they're just as likely to make you be far more specific or basic A magic dagger that has a blade on one end and a magic gem of some kind on the butt end. Wand of Magic Missiles is always a fun one to have in case of emergencies. For gold it was a coin slot, for echo it was a tube, and for blood it was a pin point that stuck out the door. Sure, there are DnD hobbyists that buy a lot of reference books that add rules, spells, classes, etc. haen tixxa qskquf fbrl rwq fsq sumzt ebpvvmp blxp wubh