Hexblade archer. Help with Hexblade Archer build .
Hexblade archer If the enemy drops below 50 hit points they're banished for up to a minute (or permanently if they're extra-planar). A lot of those tools are in the Warlock toolkit. My character is a Half-Elf Celestial Warlock with the Urban Bounty Hunter background. With bard you can get lots of spells that pump your damage and make you harder to get to. It’s actually the one of the best archer builds alongside the new 5 Hunter X A couple of Hexblade archers I've thrown together include: - Hexblade X -> Devotion Paladin 3+. Be warned that playing a hexblade in a competent campaign can prove to be quite a challenge. I am planning on taking him to Level 5 warlock, then 5 levels in fighter than the last 10 (if we ever get that far) back in warlock. He mentioned that if I crit I would one shot the bosses and that wouldn't be fun for anyone else. Maybe consider Hexblade 5/Arcane Archer 3 and max out CHA. D&D lets players take that one That’s true, but you probably are wasting Pact of the Blade if you are playing Arcane Archer. And every short rest is a full reset. The first think that popped into my head was hexblade archer with eldritch smite and thirsting blade for extra attack. Battlemaster gets you I'm building a character for a level 9 one shot that's more combat focused, and I've always liked the idea of an archer built around improved pact weapon. I’d never lie to you, reader dearest. Arcane Archer Lore. Any elf fighter or ranger can get all of those things. If you use a Dude. Or go full ranged and pop baddies with EB. Whisper Bard would work obscenely well with its 5d6 Psychic Blade at level 10, and the spookiness of the archetype suits the Warlock. Hexblade/pact of the blade warlock is a cool Archer. So I sent my DM this "Because I have developed an unhealthy obsession with dnd, I've done some research and I'd like to multiclass into warlock, specifically a hexblade warlock. Curse your enemies and force their This will be an effective archer that sometimes becomes really durable, though it won’t have as many other ways to enhance their archery. But by your logic, why not play a fighter specializing in hand crossbows if all you are going to do is drop almost every level of warlock. This means that you can keep up with a Sharpshooter Archer in terms of damage (they'll hit less, you'll do less damage), and you crit twice as much. Now if you wanted to focus on casting going tome lock would be a worthy consideration. Get the Blade boon and slice fools with your glaive and GWM. All of the following are class features of the hexblade. Definitely go with a fun build first. Typically, this means going 5 into Hexblade I wanted to make an archer with sharpshooter but I wanted a way to increase the damage in some way. bonus. A If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. An archer-type would actually benefit from more Bard levels, specifically Bard 10 for Swift Quiver. So, The build will be 3 levels in arcane archer and X levels in hexblade pact of blade Warlock. The damage spike would be 4d8(action surge)+6d8(eldritch smite)+12d6(sworn enemy)+36(from Hexblade) or 123 damage. Hex Warrior means you only need Charisma and Con. I gave you the build I used. PAM is well and good, sure. You’ve lived in the dark, studied with the Drow, and learned how to weave t Getting Hexblade to 17 gives you all of your mystic arcanums (including Foresight for all-day Triple Advantage), Master of Hexes, and a 4th short rest slot. 5th Edition I currently have a 3rd level Half-elf Hexblade Warlock. You have spells backing it. One big thing a Hexblade archer gets access to is the ability to do better smite damage than a paladin, have it scale faster, and detonate it from range. I also definitely think the Hexblade is enough of a Jack of all Patrons to facilitate a Archfey flavored Hexblade. 7 levels Fighter arcane archer 6 levels kensei monk 3 levels Ramger hunter w/colossus slayer 3 levels bard Eloquence 1 level hexblade warlock Bard is just my preference and make social interactions involving persuasion and deception just easier. I'm aware that this is not the optimal use of a bard, or the optimal archery DPR build. My personal favourite archer build is your 4th option. Arcane archer is just bad. Thematically cool, albeit a bit of a temptation to be an edgelord. don't like it? fine, play archery Hexblade instead. The and arcane archer/rogue scout would be fun for sneaks and mobility if you rework it as a thrown weapons guy a arcane archer/paladin would be fun warlock/arcane archer might be fun. I'll be following up this guide in a week or so with the second. D&D 5e Edit: I think I decided on doing a 11 Rune Knight/ Arcane Trickster Rogue build Many of the builds I was recommended sound fun, even though I may not have gone for them now. Level 1: pick eldritch blast as a When the archer hits a creature with a ranged weapon attack, it can apply one of the following effects to the target in addition to the damage of the attack: Grasping Arrow. But going warlock first would be the the best bet and taking 3 levels Been playing Arcane Archer a bit recently, thought I'd point out a few neat combos I've found for the Arcane Shots: Hexblade is great because you can just prioritize INT and CHA (I'd probably do 8/13/12/14/10/15 with standard array and pick up Elven Accuracy to round out your 14 DEX for med. They also mentioned that the Hexblade is better than Fey, which is probably accurate since it goes better with the martial combat style you want to play. Reply reply Raknarg By moving Hexblade's Hex Warrior feature to Pact of the Blade, it brings Hexblade's power down in line to the other subclasses (Probably should rename it The Shadow Beyond) while elevating Pact of the Blade's power up to the level of the other pacts, since as it stands currently it needs a commitment of atleast 4 invocations to be good Fortunately, there are ways to improve a Hexblade's performance and action economy in ways that serve the entire party on and off the front lines. Also I do love the idea of this multiclass build with Eldritch Smite, so you can do Smite damage and knock prone with your bow in addition to your magic arrows. Master of Hexes. You'll be able to Bless yourself and the party, and possibly use Vengeance CD for easy advantage or Devotion CD for a flat to-hit bonus. Because the somatic Optimal: Go EB+AB and flavor your blasts as spectral arrows. they kind of step on each others toes. Hexbow is a very powerful build. It combines Eldritch Blast, War Magic, and eventually Sneak Attack to dish out huge consistent ranged damage, with Action Surge, Eldritch Smite and superiority dice for devastating ranged nova every short rest. If you want to be a magic archer, Ranger, Arcane Archer Fighter, and Hexblade Archer are gonna be better options. You asked for tips on arcane archer warlock build. Three levels in Warlock, any patron, Pact of the Blade, Improved Pact Weapon Invocation for a +1 Longbow that doubles as an arcane focus. Eldritch This is one of two “archer” builds I threw together to spite how piss terrible the Arcane Archer subclass is. Grab improved blade pact invocation for bows. While Sacred Weapon takes an action to use, 18 Cha Sacred Weapon + Improved The Hexblade Warlock's patron exists somewhere in the Shadowfell, and it is from that place the powerful shadow weapons they wield in combat are shaped. Updated on July 21st, 2024 by Louis Kemner: This feature about the optimal Hexblade's Curse boosts crit rate, Darkness + Devil Sight is reliable on-demand advantage, Elven Accuracy compounds on both of these resulting in shots that have a 27% crit rate. Posted by u/SquelchyRex - 3 votes and 21 comments I think Hexblade is fine, and I am a huge fan of roguelocks for the shadowblade/booming blade/sneak attack stack (which still works according to crawford), curses stack with that as well, although hex and shadowblade are concentration. r/3d6 A chip A close button. I can get archery fighting style and samurai's fighting spirit gives me more chance to hit critical. Weapon for me, T4 Nightmist (Obsidian Sword) celestial. This effectively negates sharpshooter and you can still Eldritch Smite on your bow attacks. Dread Ambusher is pretty great and you'll also get the archery fighting style, but you'll be slowing down your caster progression and Warlock features a fair amount. I am my groups current range damage dealer and I’m trying to make him as strong as possible for the group. The target takes 7 (2d6) poison damage, Hexblade. If you pick Sorcery, you get more magic and access to Metamagic. But it takes an enormous amount of feats and invocations. Technically, the best 'archer' style character uses hand crossbows, because you can get a BA attack using that - which obviously adds a lot with sharpshooter and everything else you can add to it. Reply NotSureIfThrowaway78 Archer warlock is fun, especially with fathomless patron. Warlock/Rogue Archer Build? D&D 5e Howdy, first time posting! So, trying to think of not necessarily how to "optimize" this build, but just ways to make sure it's viable and won't feel like garbage to play. Get app Get the Reddit app Log In Log in to Reddit. It combines Eldritch Blast, War Magic, and eventually Sneak What is a good multiclass for an hexblade with improved pact weapon and eldritch smite? Coins. Just keep in mind you are hampering your self too. Hexblade Archer. Hexblade Warlocks make a pact with an entity from the Shadowfell that manifests in the form of magical weapons. Help with Hexblade Archer build . I have looked at a lot of different types of characters from battlemaster / samurai to ranger. Fighter - Arcane Archer. At 7th level, Arcane OverviewWhy Hexblade? Hexblades are fighters with a touch of arcane magic. Artificers, including Artillerists and Battle Smiths. Rock a shield and get Dueling style for a staff or spear and you are smacking fools left and right. Log In / Sign Up; Advertise on Reddit; Shop Collectible Hexblade makes a great Archer. 0 coins. 12 times with a simulacrum. You also can facsimilate archery with any Fighter 1 gives Archery Fighting Style and CON saves, while Hexblade gives Hexblade's Curse, Shield spell, and CHA attacks. Also you need to keep in mind that you're not actually invisible, you just can't be seen via Our D&D 5e character build this week is an attempt to build around the Arcane Archer. SoNotOP. D&D 5e I was recently asked to play in a level 20 online mini-campaign. armor), or you can go minimal CHA for multiclass Current gear full t2 leather Obsidian with auroria beldame leather pieces for my witchcraft abilities all celestial. Gloomstalker 5/Arcane Archer 4/Scout 4/Knowledge Cleric 1/War Wizard X is a nifty archer build that plays like an actual adventurer character who learns a lot about the world and a ton of neat tricks as Can you make a straight Hexblade and be effective? I say yes. This also doubles your chance for a crit when active which can provide huge damage whether you’re a melee, ranged, or EB Hexblade. This is the rule bending part. Or don’t. That doesn't mean you have to multiclass. I would go Pact of the Blade, picking up the following Eldritch Invocations: Improved Pact Weapon, Thirsting Blade, Eldritch Smite, Lifedrinker, ASAP plenty of other good options to choose from but nothing incredibly game breaking in my opinion for a ranged Archer build. The big pro's of the Hexblade to me are: Invocations (thirsting blade for 2 attacks, improved pact weapon to allow me to use my +1 hand crossbow (that I have) with the thirsting blade, My go to ranger archer is a gloomstalker ranger multiclass assassin rogue. Get the level 12 invocation that allows you to ad your Charisma modifier to your weapon damage again as necrotic. Ranger is better Go hexblade, and worry exclusively about your charisma. Pact of the Hexblade warlocks are a popular An optimized Hexblade archer wouldn’t be too different from a standard one (vuman with both crossbow expert and sharpshooter at level 5), but with the obvious advantage of having an automatically conjured +1 magical crossbow, which is a huge deal in a lot of games. Proficiency in Acrobatics, Intimidation, Investigation, Perception, Persuasion, and Stealth. By combining 10 levels of Hexblade Warlock, 7 of Arcane Archer Fighter, and 3 of Gloom Stalker Ranger, you’ll create a versatile bowman who cripples his foes in unexpected ways, day or night. 2 special shots and 2 spells/smites is pretty good when you add curse, action surge A Hexblade can be whatever you want and be a contributing member of a party. Being able to treat a 9 or lower as a 10 os clutch The real treat of this is monk. You won’t be able to be an archer until level 3 of hexblade because the hex warrior feature doesn’t work with two handed weapons until you can take the boon of the blade. I was looking at both Hexblade and Whisper bard. You can set your Dex A master of menacing archery with an arcane twist. Use Charisma for your weapon attacks This goes to bows once you get Improved Pact Weapon, along with making it a +1. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery. Allows you to use your Channel Divinity as an action to add your CHA mod to your to-hit. You do that by stacking a smite spell (ideally banishing smite which has the potential of the 50 "extra damage" boost) and an eldritch smite. Crossbow Expert gets around all the dual weilding feats since it lets you cast Eldritch Blast in melee range, and you can reflavor Eldritch Blast to swords. All in on Charisma your Paladin Spells will have better DC, Eldritch Smites work with ranged weapon attacks and you'll have 2 Auras to share on top of all the important bits. Something I had to learn that hard way, was to not overvalue short range abilities on builds like this one (ie hexblade archer). 3-hexblade warlock 2- for agonizing blast and repelling blast (or devil’s sight if Hexblade is also good for hexblade's curse, it's another source of advantage and it increases crit range (goes really well with elven accuracy), and of course extra damage per attack, I'd pick up eldritch smite for the crits. )I'd app I'm planning on playing a half elf hexblade warlock, part of the blade with a longbow as my pact weapon (improved pact weapon invocation). Combining the dynamic powers of martial prowess and arcane might, the hexblade presents a deadly challenge to opponents unused to such a foe. With one build I can pull 6-7 mobs and kill them without dying. Arcane Archers are now closely tied with woodcarving's tools. You can use Medium armor, so aim for 14 dex, as much cha as you can get to end up at an even number (or an odd number, if you'd want a feat that boosts charisma), the highest even number you can get for con, anything you can spare to wis, and str and int are whatever. What subclass for Bard? #2 Jul 15, 2021. Starting at 14th level, you can spread your Hexblade's Curse from a slain creature to another creature. And I need some advices. The various defensive (shield, tomb of Levistus) and mobility (teleports) options you have at your disposal are either not stacking well with your base values (eg shield) or come at a great Optimal: Go EB+AB and flavor your blasts as spectral arrows. OverviewWhy Hexblade? Hexblades are fighters with a touch of arcane magic. Rolled 14 STR, 18 DEX, 14 CON, 10 INT, 10 WIS, 18 CHA post-racial buffs. Doable: Dip Fighter 1 for Con save prof, heavy armor, and Archery, then take Hexblade to 12. You get alot out of it. Been thinking about going Hexblade, but gonna If it helps I’ll be starting at level 3 and my first idea was to go 1 lvl ranger and 2 lvls warlock/hexblade. Source: Xanathar's Guide to Everything. Unless it’s me. The point of it is to keep concentrationg on a spesific spell (preferably Hex, since Hex stacks with Hexblade's Curse and you attack a lot) AND you can cast Booming Blade as your opportunity spell, which would immedietaly activate its second damage since that said opponent is already running away. So I thought about multiclass with samurai fighter. Bards already have In Tier 1, one level in Hexblade is usually sufficient to tide you over. Easy advantage from devils sight\shadow of moil, range smites, sad cha, full caster 2. At 3rd level, Arcane Archers learn to carve sigils on arrows, which are basically arcane shots. I was under the impression it was trading 3 advantage hits for 2 adv. (That will also get you the always-fun Hexblade’s Curse as well! Now you deal even MORE damage and 1. Improved Pact Weapon makes it worth it, but only Something I had to learn that hard way, was to not overvalue short range abilities on builds like this one (ie hexblade archer). Going deeper in Warlock is probably going to be more rewarding than going deep on Fighter. 2 regular hits, but since nothing Depends on what you want to do and if you meet the requirements (13 Dex, Wis, and Cha). So what is in your opinion the best range dpr\archer build in 5e right now? There is quite a lot great builds now: 1. Hexblade would make you SAD on Half Drow Hexblade Warlock - With pact of the blade + the thirsting blade, improved pact weapon, and eldritch smite invocations + Darkness & devil sight and smite on crit, elven accuracy. Eldritch Invocations are Devil's Sight, and Improved Pact Weapon (went Pact of the Blade at Level 3), and the free feat I took I always end up playing a support/crowd control build, and this time I'm looking for something more offensive, but still have some skills and utility spells for out of combat. Make sure to pick up Sharpshooter. Hungering blade the t4 sword celestial and a t3 celestial shield, but recently I got my bow to divine and I'm wondering how id fare at the moment in PvP with some auroria pieces 13-20: Hexblade 6-13: Replace Thirsting Blade right away. Arcane Archer is kind of bad. Human Fighter2/Warlock5/Bard13 8 14 16 8 10 16 ASI: Resil Wis, +2 Cha, +2 Cha Human Feat: Sharpshooter Skills Arcane Archer Hexblade Warlock Multi-classGhostly Gaze + Piercing shot ='s shooting through wallsGhostly Gaze + Seeking Arrow ='s Shooting creatures around And for bonus fun, Hexblade's Curse which gives you a critical hit on a 19 or 20 combines with Elven Accuracy to give your attacks a 27% chance of a critical hit. As such they need high physical stats to be able to get through a fight and nice charisma to get the maximum of their abilities. So I’m thinking either Barbarian5/Fighter2 or Barbarian5/Ranger2 for the archery fighting style and either action surge or miscellaneous utility. I had a solidly tier-3 character planned that was a Hexblade/Swords Bard archer, never played her but she used a Blade Pact Improved Pact Weapon Oathbow, since we'd have had a magic item to start, and killed an Adult Red Dragon in 3 turns on average at level 13. While they are Hexblade’s Curse – Essentially a better version of hex as the damage scales with your prof. Just flavor EB as creating a soul bow from Yes, but a sword and board Hexblade is suboptimal because it means you can't take Great Weapon Master, which is one of the main sources of a melee Hexblade's damage output. I keep going back and forth trying to decide what the best choice would be for a fun Archer build. This will be solid from the early levels through the high. Tasha #4 Oct 7, 2021. Arcane Archer is yes underwhelming but not so much wen. While blowing things with Eldritch Smite isn’t the best use for your spell slots, it’s super fun. Also, further fighter levels have gotten a lot more attractive than I thought because I misunderstood how Rapid Strike works. Classic xbe ss battlemaster. Looking to make a Fortunately, there are ways to improve a Hexblade's performance and action economy in ways that serve the entire party on and off the front lines. Another not-fully-fleshed-out concept I'm kicking around is Hexblade 5/Gloomstalker 4/Shadow Sorcerer X. Though a capable melee combatant, the hexblade relies on opportunistic use of her spells and special abilities to augment this role in the group. I was thinking throwing a dagger or something but the dual wielding feat requires the first attack to be with a one-handed weapon so that's not gonna work. The Sharpshooter penalty is easily offset by various tricks, including one level in Fighter for the Archery style, or various means by which you can gain advantage at range. Learning a sigil also yields knowledge of one cantrip. The Arcane Archer subclass isn’t that suboptimal. Additionally, if you grab Hexblade 1 you can use CHA to hit on the bow and pick up EB for your regular blasting, then switch to the bow for Lightning Arrow and Swift Quiver. You only ever get 2 uses per rest which usually doesn't cover a Hexblade 12: I know, hear me out. The DM gave a free feat. Genie and Hexblade Hexblade is the absolute classic. While there are certainly other options for making a powerful non-Samurai Fighter/X archer build, don't sell Samurai Archer build: Arcane Trickster vs Hexblade . Hexbow eventually ends up about 40-50% more dpr than a hex blast lock at 17. My choices are either to multiclass into bard, rogue, or Hexblade is also an attractive option for hex curse, though the hex warrior feature feels wasted as I'd rather have high dex for saving throws I think. Expand user menu Open settings menu. You get some phenomenal combat spells (Branding Smite works with ranged 12-14 x Warlock/Hexblade: This is primarily an archer, but can shift to shield and rapier in a pinch, or after the big archery booms are done. If you’re going for high Dex I’d recommend Arcane Archer(pumping Int for higher saves ) or Battlemaster. You boost the damage with Eldritch Invocations and your Hexblade’s Curse feature. Is it as underpowered as many people think? (Spoiler Alert: No. Hexblade 5 (Thirsting Blade) -> Fighter 1 (Archery style) -> Hexblade 12+ (extend the Fighter dip to 2-3 at any point after Lifedrinker). Pretty standard Hexblade archer at this point. Given that, I decided to build something that can do good damage every turn without rests, and great damage every turn with just short rests every now and then. It’s actually a little frustrating how much better a Hexblade is at being an Arcane Archer than the Arcane Archer. Arcane Archer Hexblade 5/Bard 15 - Hexblade makes you SAD, gives you a +1 weapon, extra attack, hex, hexblade's curse, magical darkvision and a smite that can be used at range (most are melee only). We play campaign to level 10-12. Premium Powerups Explore Gaming (purely from the perspective of becoming stronger as an Archer) is better because of precision and most importantly menacing attack, it is also likely closer than Warlock 12. This is a squishy build. Sneak attack I was thinking about what I want to do for an upcoming campaign and I feel like I’ve seen some people do a ranged hexblade Skip to main content. Updated on July 21st, 2024 by Louis Kemner: This feature about the optimal I was basing my next character after Treantmonk's Hexblade Spellbow but some analysis has be doubting that choice. Curse your enemies and force their But if I can recommend something completely different, Bard+Hexblade+Fighter would make a lethal archer. Open menu Open navigation Go to Reddit Home. At 3rd level, you learn magical theory or some of the secrets of nature – typical for practitioners of of this elven martial tradition. Hexblade offers very little to a Paladin beyond the “SAD” argument and it’s already costing you a surprisingly good capstone at 20. A lot of people on this sub will probably be like “It’s not optimized! Eldritch blast is optimized! Go eldritch blast!” But the hexblade archer holds up just as well and there’s a lot of cool flavor to be had. Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Taking both dips is an investment you'll feel at certain points, but it's pretty effective. RubyTuesdayTheSamoyed. If that is the case, I can suggest you to pick War Caster as your free feat. In addition, if you are using hexadin or any other martial build with hexblade, take the 3 levels to get pact of the blade! If you don’t, then you can only use 1 Kind of like a ranged paladin, with lots of smiting. I'm thinking fighter for action surge, archery fighting style, and battlemaster maneuvers. It is pretty much a must-have if you want your melee damage output to remain somewhat competitive with your spellcasting. - Hexblade 2 -> Bladesinger X. Our campaign is full with hard fights like 20+ skeletons and The Hexblade is a build that many players have been itching to try in Baldur’s Gate 3. Drow half elf hexblade warlock primarily using a bound bow using improved pact of the blade, take the Devil's sight invocation and use darkness on yourself to give yourself perma advantage, you're less disruptive then the melee version since you are not gunna be dropping darkness in melee and in later levels you swap out darkness for shadow of moil anyway. Yo, do you like being whispered at by EVERYTHING?! You ever feel like your personal weapon isn't creepy enough, and your need ancillary spookiness attached? Well I have a build I am working for AL. Race: Goblin (+2 CHA/+1 DEX, At level 12, with a summoned longbow, your Hexblade archer is +10 to hit, doing d8 + 11 damage, and by dumping two spells slots to get Banishing Smite and Eldritch Smite off you can add 5d10 and 6d8 force damage to one of your shots. So I was looking at playing a Hexblade Warlock Archer, and I was getting really excited by it Until I looked at Eldritch Blast and noticed that honestly it doesn't seem like anything I can do with a weapon wouldn't be better just by blasting in the face. But from Lore at level 6 you can pick up Lightning Arrow. With whispers bard, you basically get another smite that That said: A Hexblade needs many of the invocations only avalible to pact of the blade to keep up, both with standard warlocks and with melee fighters. V. You have to first hit a target and then hope they fail against your low spell save DC that scales with intelligence to get a mediocre effect that you can use two times before needing to short rest. I'm going to use Elvish Accuracy and Sharpshooter as my feats and use Devil's Sight + Darkness combo. If you want o be a ranger i wouldnt suggest any more than 5 levels though, 1. (There's also Devotion or Vengeance Paladin 6/Hexblade Warlock 1 but Fighter and Ranger are "simpler". likely the best monoclass archer striker in the entire game. The small amount of healing provided by downing the hexed creature is alright, but really takes off at the 14th level when you’re able Divine Hexblade Archer #1 Sep 15, 2022. Battlemaster is very popular because a martial archer who provides secondary spell support for the party exists - it's called the Ranger. I haven't been on in a week so my progress has definitely slowed down but it's entirely gear dependant. At some point I think I'd like to take about 3 levels into either fighter or rogue. Hexblade Archer (need advices) Hi, I'm going to create Half-elf (drow) Hexblade 6 for my campaign. Argument can also be made for Hexblade Archer as well for a magic Archer. Hexblade archer is really cool. Hexblades can do a lot. The various defensive (shield, tomb of Levistus) and mobility (teleports) options you have at your disposal are either not stacking well with your base values (eg shield) or come at a great Most, if not all, Archer Bards are Valor. Get Lifedrinker at 12. Arcane Archer Is The Only Bad Subclass Being Added To Baldur's Gate 3 Most of the picks are some brand of excellent. Archery Style + Longbow + Sharpshooter + Elven Accuracy makes you a killer archer. Bladesinging Wizard, Hexblade Warlock, and Swashbuckler Rogue are excellent in the sense that I'd forgotten they weren't in the base game. You will want Improved Pact Weapon, Devils Sight, and anything else that boosts damage output. An archer Hexblade can definitely work. Once you hit level 14 (admittedly late The best two ranged Archer builds that I can think of are either a echo night, or a a martial class that takes the feat Eldridge adept: Misty visions. Weapon and Armor Proficiency: Hexblades are proficient with all simple and martial weapons, and with light armor but not with shields. 2d8+2d6+30 is pretty easy to achieve with Sharpshooter, Improved Pact Weapon, and Hex. This is what I've come up with so far: Hexblade archer is legit. You can replace one of your attacks Hexblade makes a great Archer. Possible buff spells include foresight, haste (which depending on DM fiat is possibly another 4 eldritch blast attacks), tensers (2d12 per attack), hex or spirit Fighter - Arcane Archer. That means you're in a position where you need 14 dex (medium armor), high cha, and high int. To be honest I think hexblade is probably more fun for most people than bard, if you want a heavy-magic archer. I decided TLDR: Making an Apollo-themed Archer character, Hexblade for 5 levels, the rest Bard. Accuracy is straightforward - nearly any Fighter or Ranger with Archery, maybe with Fey-Touched (Bless) or a token Divine Soul Sorc or Cleric level (for Bless). You have uncanny aim with attacks that rely on precision rather than brute force. If you want to be a badass archer warlock, that's fine. I thought about including it, originally. Hexblade 3 doesn't give you much - hexblade 1 is likely just as decent. It's no longer the absolute Would a Hexblade archer with Lifedrinker, Thirsting Blade, Eldritch Smite & Improved Pact Weapon make a decent ranged DPS? Adds double Charis Class: Warlock 5 (shortbow, spear, hexblade patron, pact of the blade, invocations (improved pact weapon, thirsting blade, eldritch smite), feat (fey touched: +1 CHA/silvery The nice thing about a mid level archer hexblade is that they can nova hard for one round. View User Profile View Posts Send Message (Perfect) Join Hexblade. This is a wonderfully weird Hexblade / Eldritch Knight / Arcane Trickster Charisma SAD multiclass. I know at least some dip will be needed, likely Fighter or Hexblade. After that go into Fighter and Arcane Archer. On a 4 or higher, the attack instead misses you, regardless of its roll. I use Charisma for my rapier attacks, add it to my initiative, and use it for my spell DC's so I am pretty single attribute dependent at the moment. Recommended Videos This famous melee Warlock Patron offers incredible damage, durability, and even utility I absolutely intend to play an archer celestial lock at some point. Collects neat tricks and has some damage capability. )I'd app I was thinking about making hexblade archer with longbow for tier 1~2 campaign. Ideally you do that in round one to take out a glass canon. My Fighter 1/Valor Bard 10+ will do this just fine. I strated with 18 CHA with "elven accuracy" feat and started with level 1 figther. With CBE, it will attack 6 times per turn. I personally play a deaf archer (Fighter - Arcane Archer) - and have severely limited her in numerous ways. Keep in mind though, that unless you take 11(12) levels of fighter for three attacks and action surge, you are falling way behind just using eldritch blast as your ranged attack. The better multi-class would be only a 1 level dip into Hexblade, and then the rest as Arcane Archer. I’m playing a Hexblade archer in ToA and it’s hella fun. View User Profile View Posts Send Message Acolyte; Join Date: 8/25/2019 Posts: 18 Member Details; Here I go again with another 9th level build for the upcoming Tomb of Antihalation campaign Starting Scores: STR 10, DEX 13, CON 14, INT 8, WIS 12, CHA 15. The hexblade balances talents in combat and arcane spellcasting. You gain the following benefits: So what is in your opinion the best range dpr\archer build in 5e right now? There is quite a lot great builds now: 1. and some of the fun invocations. Now I’m trying to think of another way to round out the character. Take at least 2 levels of Fighter for Archery Fighting Style and Action Surge. Especially later, where it appears the weapon becomes outclassed by the cantrip by a lot. Class Features. especially that of elf archers and spellcasters. maybe hexblade and Our D&D 5e character build this week is an attempt to build around the Arcane Archer. I was told that the game would be quite challenging and would not offer many chances to rest. While they are proved to be better than most martial classes in the So I made a hexblade Thri-Kreen archers and would love something to do with my other hands as a bonus action. At 7th level for Arcane Archer, Pact of the Blade becomes obsolete, when all arrows become magical. You only need one attack to hit for both to stack, but having two attacks helps a Whether they’re stealthily firing arrows from the shadows or loosing tremendous volleys to control an entire battlefield, archers are one of the most popular archetypes in fantasy media. 2 uses per short rest seems low, but depending on the number of combats your table runs, might end up being about once per combat. They're each such classic ways to play those classes that it feels like only with this I run a Leather Hexblade and that's also what I farm with, and I farm AoE monsters so i'll be able to give you advice. (+8 to hit based on archery, prof. Use this time to get Crossbow Expert and Sharpshooter. You even included lifedrinker in your concept. I'd recommend Half-Elf Hexblade 5/Samurai 4 with Elven Accuracy only if you roll for stats and start with 19 or 20 CHA. The level in Hexblade made me feel a little bit behind, but getting to 9th level and taking the ASI in Charisma really tied everything together and I feel back on track. Hexblade archer into college of whispers could be pretty cool, too, but may end up being a smitey-archer. Reply reply Aidamis • Yes and no. It's is maybe a bit of a trap since you need INT for the saves on your Arrows. You could even go Warlock 3-5/Swords or Valor Bard X instead of Fighter without sacrificing a lot of upfront combat capability. While they are proved to be better than most martial classes in the Scattered around there are posts talking about the HexBow, the Warlock archer. You could focus on Hand Crossbow since it's eligible for Hex Warrior before a Longbow, but you'll want Crossbow Expert at 1 to be able to shoot twice during the surprise round. Arcane archer's problem compared to battlemaster is that while the shots are slightly more potent than maneuvers, you get so few of them, and the save is based on your secondary stat. STR 8, DEX 14, CON 16, INT 8, WIS 12, CHA 17. At higher levels this is probably my favourite archer - you grab a second level of Hexblade after bard 6, then keep grabbing bard levels with the end goal of B18/W2 I'd say Archer is closer to a Hexblade/ Sorcerer multiclass with the Crossbow Expert feat, but you could easily go straight Hexblade if you wanted. View User Profile View Posts Send Message Minor Trickster; Location: somehwhere the hexblade’s handbook by Dimitris Raviolos introduction why hexblade? Hexblades are fighters with a touch of arcane magic. Your bow is also a spellcasting focus to either deliver ranged spells flavored as arrow shots or use your spell slots to do cool things like fly or summon tentacles from the ground. Fighter 1 archery but if your GM allows Archery on Paladin (and ideally 13 Dex and Cha multi) then Paladin 3 is worth considering. ac/characters/8375391/XyMPz2Love the new Trean Take a bladesinger with a lvl of hexblade and 2 fighter and with the eldritch adept feat for agonizing blast. I thought to make hex archer better than EB hexblade, I should use crit eldirtch smite and sharp shooter feat. A Samurai Sharpshooter Archer is always in range turn 1 and at just level 5 can put 4 sharpshooter arrows into an enemy and do around 70 avg damage on anything less than AC 18 since he is attacking at advantage on all 4 strikes. Hexblade Blade Lock, although I've never played it with Elven Accuracy. As a Hexblade, STR and INT will be your dump stats. 2 special shots and 2 spells/smites is pretty good when you add curse, action surge Hexblade warlock is your best bet, but don't sell arcane archer short. Fun stuff. You do that by stacking a Hexblade/Whispers Bard Archer Build . You don’t dip INTO hexblade, you get the 1/3 levels in hexblade and pick your next class. Now with dip into Artificer can use shield + self reloading hand crossbow. Monk allows the Fighter 3 gives you action surge, short-rest healing, weapon and armor proficiencies (that you don’t need as a Hexblade but are nice to have for Warlocks—especially with Fighter 1) and a variety of subclass options like Arcane Archer, Echo Knight, or Psi Warrior. However, even as a Hexblade, you’re not as tanky Hexblade Warlock 1/Swords Bard 6 is pumping out Flourished arrows like the Battlemaster’s Manoeuvred ones, except using Cha and with 3rd level spells to fall back on too. I played one hexblade warlock levels 1 to 13 and what I enjoyed the absolute If you feel like making a deal for these powers, consider multiclassing your Arcane Archer with the Hexblade. She automatically fails perception checks that require hearing, she is incapable of casting Point being, does it make more sense to go Full Hexblade (for now) or dip into fighter at level 6+7 for the archer fighting style and action surge? Here's why I'm torn: Full level 7 Hexblade - Has access to Level 4 spells (notably, shadows of moil eliminates the need for magical darkness + devilsight combo) - The specter is nice for action economy So I am interested in playing an archer character. ThelonelyMagi. You also have some really good multiclass options, like bard (Swords is an option, I prefer Whispers) So now that I've done a bit more I think the hexblade warlock is pretty kickass and there seems to be some synergy there with my soon to be (only level 2) swashbuckler rogue. I like the idea of a smite archer (kinda want them to shoot an arrow that then just explodes when they snap their fingers). Hex and Hexblade's Curse (if Hexblade) can provide reliable extra damage. Crossbow expert elven accuracy sharpshooter hexblade. I think that a few things about the typical blade pact hexblade is worthless on a roguelock, though. Or even, 1 lvl ranger, 1 lvl rogue(for expertise and sneak attack which will fit in with the combat style), and 1 lvl warlock/hexblade. Im a half-elf Drow. 5th Edition Im doing this build, and i wanted to know what tips you guys could give me. The typical cheese for this build relies on the Darkness spell plus the Devilsight invocation to gain advantage on all your attacks and disadvantage for enemy attacks on you while not having the party-unfriendly interaction of a melee Bladelock covering all of the enemies in darkness. An Arcane Archer who uses a longbow, sharpshooter, and grasping arrow is going to be Level progression for the Hex-bladesinger archer: Variant Human for STR-8, DEX-14, CON-12, INT-14, WIS-8, CHA-16- for feat, take crossbow expert (not using hand cross bow yet, but useful for being able to attack with eldritch blast at short range) Lv. Invocations that come to mind are Repeating Shot (more for fun, because loading), Radiant Weapon, Replicate:Bracers of Archery. Crossbow Expert/Sharpshooter are the standard, and for good reason. The build works like this: In combat, your primary damage source is your polearm. . Hexblade's Curse no longer functions for you; Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. But I also love the rogues sneak attack and expertise. If you really don't care about spells, you might consider Fighter 2-3 somewhere past Hexblade 5, like Fighter 1>Hexblade 5>Fighter 3>Hexblade 12. A 30ft flight speed allows us to carpet bomb everything from a Patch 8 Promises 12 new Subclasses, photo mode, AND Crossplay all coming to Baldur's Gate 3 at the beginning of 2025! In this video, we explore the subclasse Been thinking about going Hexblade, but gonna stick with Celestial for plot reasons. To make the high level Pala Archer work I'd probably go 7/8/9 Paladin 11/12/13 Hexblade Archer. In Tier 2, aim for that Extra Attack. In that case, taking Sharpshooter at level 4 and Elven Accuracy at But Warlock Archer is also one of the best ways to be a full caster and do good weapon damage. Sounds like a cool character. HEXBLADE: (either full Warlock or dip Hex into Bard or Sorc) One huge pro - Full Caster Is there an option that I missed for possible best Archer? Closed • total votes But Unarmored Movement and Deflect Missiles are really nice features for an archer, as is the ability to instantly switch over to tank/stunbot mode, and I personally value A hexblade archer will literally outdamage an optimized paladin until late levels though so it should be considered Reply reply Hexblade is a gateway to telling the dumbest fucking stories. When the creature cursed by your The nice thing about a mid level archer hexblade is that they can nova hard for one round. ) For effects, Arcane Archer Fighter and Battlemaster Fighter come to mind. Additionally, if you can get strong on-hit damage of some sort (Hexblade's Curse, Sharpshooter, Bracers of Archery, high attacking stat, Oathbow) and advantage, with Elven Accuracy of course, you can absolutely tear through things with a Bard Archer at high levels, the issue is just that it's pretty much a mid-late 3rd tier or higher build, since ideally you want 15 levels to start things off But actual magical bows and fighting creatures like dragons where knocking them off the air via eldritch smite can be game changing is where 'archer' shines. An echo night ranged Archer build is pretty much untouchable. Warlock - Hexblade. The hexblade Hexblade Archer . Namely, hexblade curse fo more damage and 19-20 crit, as well as Eldritch smite and Improved pact weapon (and some paladin spells). Eldritch I wonder if this is best served staying single class hexblade, and transitioning from eldritch blaster to eldritch archer I suggest this for a smoother transition of gameplay, whilst still aiming for the archer feel and allowing more feat choice along the way. 3 cantrips from any list, ritual casting (even if low level), an extra invocation, an additional pact magic slot is a lot Honestly I think you don't want to go CHA-to-hit if you want to be an Arcane Archer mostly (though hexblade is a decent pick for the curse aspect). Here's the 12th level Hexblade build:https://ddb. 46 average damage puts you right in with the other big builds. scszg oiau gvczf yizaoh lnmww umksd uvjj aellt lvdir hcnbva