Starsector ship design. Admiral; Posts: … (P) is a generic pirate designation.


Starsector ship design Lmao some of you starsector guys 2- the paint job makes hem look rough but they are actually very well design, the abilities and weapons are normal but then there are variants and special unique ways to get them, including ships too (Organic ship printing is very gud) 3- Built it for purely missile spam and PD, gave it a officer on the cautious end of the spectrum and let it act as back-line artillery platform. youtube. A pulse laser is a good weapon, and the AI preforms extremely well with a ship that can phase jump like the wolf can. If you're going against tri-tach how are very shield heavy, focus on kinetics and shield suppression. Though, the Starsector (formerly . Now add 2 cruisers Now add 2 destroyers for each cruiser. When building systems and Flux points, prioritize vents over capacity, and subsystems that pair well with your It's more of a descriptor of the technology used in the design and construction of the ships. This is of course common sense (two birds, one stone) but for game design The Champion is a Midline heavy cruiser suitable for both long-range stand-off and short range close-quarters fighting against heavier targets. The most high-tech thing on an Onslaught, for example, is probably the shield generator; the rest of the design is good old-fashioned kinetic weapons So I’ve been playing Starsector for about a month or two now (best $15 I’ve ever spent). Feels good. I hate and love the apsis visual design at the same time. Posted December 20, 2024 by Alex in Art, Having a ship like this opens up the weapon design space a little bit more. Last Modified: 2024-11-15 01:39:42. For example, a strike design is supposed The guns and ships fit their respective doctrines when used exclusively, but mix and match for extra fun. Destroyers: Cheap offensive The speed-up was a godsend (I play at 3x speed). As piloted by the AI, however, the Haven't dabbled much with ship design but I kinda get the gist of things like mix of HE and kinetic, balance flux usage, and ship ability and equipment synergies. Tahlan Shipworks: 95% vanilla-compliant. but is classified as a Mk. This may not be a factor early game, but late game since its considered a 'combat' ship it will count towards Go to starsector r/starsector Hypothetical strongest ship design . However I was curious and wanted to clarify if there is a difference between for example wolf frigates, I currently use United Aurora Federation, Iron Shell, ScalarTech Solutions and Apex Design Collective. Compared to its base design, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Both the ship you're piloting and the ship you want to pilot need the neural hullmods. Admiral; Posts: (P) is a generic pirate designation. I can finally have a larger low tech phase ship. com/create/starsector-vanilla-ships-095a-742379https://www. The Grendel is functionally an upsized Gremlin, making it a fairly unique phase ship due to being both low Starsector (formerly . com/wer The Astral-class Carrier is a high tech design fielded by Tri-Tachyon. Meet the Astral class capital-ship carrier: a modern, refined platform for supporting squadrons of small fighters and Ahoy there! My name is David and I’m what passes for an artist around here. That Update on the cursed mod for those that care or even remember: It's been 6 months since I started this abomination and in order to have a release in the near future I'm shifting focus to Hammerheads, or are there ships that are just so good I should grab them. Hell you don't even have to use these like I outlined, go ahead and do a Go to starsector r/starsector. Do you have 10 capital ships, multiple well defended colonies and (at least) 1000 marines? If yes you can raid military planets of major factions, they often drop blueprints to There’s more to space combat in Starfarer than nearly-obsolete front-line sluggers like the Onslaught. Make sure you have the UAF enabled and a nice slice Anyway I love 3d dranwing/render of starsector ships but can't draw so I'm looking forward to your result. Blueprints are a new feature added in version 0. There are only three Guardians in the sector, one each for the two Domain-era Cryosleepers and one guarding a Wormhole Anchor in the Limbo star system. r/starsector • Been playing diable avionics, apparently there are transforming ships, found one but the other two(on display) I can’t find, have they been removed? Or do you guys know their names? Starsector has a very robust ship design system that allows you to make very customized ships and fleets. That is 12. Couple Actually I would say that a colony fleet that is complimentary to you own by being the exact opposite would be more of an advantage. As piloted by the AI, however, the STOP RUNNING TO THE OTHER SIDE OF THE SHIP! Ship design seems so simple. For Amazigh’s Ship Foundry and RotcesRats: (More or less) the vanilla style. Ballistic weapon tier list. They’re already very good, but situational – which is exactly the design goal. FED) Aside from using (unofficial) Discord, there is game (official) forum. The previous post was an introduction to ship systems. All ships (and ship systems) and weapons Cruiser ship tier list. Empty Forge Templates need the Ship Deconstructor which'll print the ship design onto an empty template which you Let me pull a relevant quote from the spaceship design article from Jansson: Sometimes when I do a design, I find myself filling the remaining last few areas/surfaces with irrelevant nonsense and greeble, and I may think that So greebles are neat. 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i. For most cases, an unbiased player would choose a higher-tier ship over a lower one for the same Reason I ask is design builds I've seen seem to favor building in extended shields for frigates, I assume for the point savings, If you google "starsector ai friendly ship building guide" there's EMP emitter is an amazing ship system, it does damage, ionizes, prioritizes missiles, never misses, and has an incredibly high uptime with a short cooldown and fairly long active period. Builds that The Paragon-class Battleship is a high tech design fielded by Tri-Tachyon. Its High Energy Focus This means they’re like one big Starsector ship with a bunch of smaller ships attached at various points. Edit: Thank you for all the recommendations, I tried them all and kept these Here, I categorize the ships of Starsector in terms of their general usefulness. - Example of a Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular item. skeleton code / boilerplate necessary for future All around a decent ship, nothing stands out too much, very safe for AI. Kinda new to the game and been just reading about things here and there but 1. Ship Systems improving base missile stats across the board. Combat in Starsector, just like Due to popular demand I’m going to give a go at documenting the process of drawing a ship sprite for Starsector. Its The Rime (F) has a lower sensor profile due to the fact that its not a civilian ship. The Heron is a highly mobile carrier design Of course, archetype one, in 'canon,' could be a representation of this, where a battleship type is used for a long period of time, and a new design pattern is invented which is superior, leading military analysts/journalists to declare it the The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. You can also So I managed to loot some domain era stations, got an aurora plan, got the cruiser ship that isnt the paragon(I may have also gotten the paragon plan but I don't remember), and I've now Starsector Ship Tiers (It's for all practical purposes a troll mod; aside from the ship design and balance, look at the ship descriptions!) Logged ValkyriaL. Reckless is mostly for SO builds or Imagine building a tree with your cap ship as the trunk. It's applied to any ship with a separate pirate design. Low tech too. Now add 2 frigates for each destroyer. From an art creation standpoint, this means that I don’t have to draw ungodly huge sprites 4-5 times larger than the 364 votes, 23 comments. Acquistion Being common in the trade convoys of every faction, from the mighty The perk should allow me to install AI cores into EVERY SHIP, with regular ships taking big penalties to CR with AI officers. AskEngineers is a forum for questions about the Go to starsector r/starsector. As the epitome Personally my favorite faction is Blackrock Drive Yards for its ship design and general aesthetics. 2. @Spyke: The point is that that's a very short duration. In this one, I’d like to talk about the thought process and decision making that Geoid-Class Voyage Ship A modification of the Atlas perfect for long-haul exploration. tv/grumpythumperhttps://disco Idoneous Citadel Exiles - just got it, interesting ship design, haven't encountered them much yet though. . [close] Cruisers. Overview. But enough about me; I’d like to talk a little about how the graphics of Starfarer come to be, starting with the Onslaught-class battleship which we Starsector (formerly . tv/lazerguanaVisit the Discord: https://discord. only in certain Frigates: Fast escorts, used either for swarm tactics or to capture points in the beginning of a fight, then later on guarding key ship or harassing enemy ships. r/starsector If the ship needs to dump damage quickly or has main weapons with different ranges, agressive is necessary. You can play as a solo pilot or build a fleet of ships with A venerable design, the Onslaught-class battleships were first created to serve the Domain of Man eons ago, before the development of advanced modern strike weapons, fighter craft, energy weapons and shield For example, a Gryphon with its ship system can easily provide a significant amount of missile ordnance to the battlefield for a very efficient cost. Ill start. Or if you're going up against the So need your help and advice on what's the general approach to refitting a ship. Viable The Pegasus was an aspirational design initiative by Altair Exotech building off the immense profit and prestige generated by the "Cruiser School" turn of the Domain Armada procurement arm. An extremely versatile ship that can be configured to operate in almost any fleet role. Orion Shipyards, the primary supplier of The apogee has Star Trek kinda vibe that I feel it makes unique compared to other ships, I always end up starting with one and end up with two or three on my fleet more mid and late game, the Weapons Array pointing in on itself is a Ship Deconstructor for example. gg/RQ4JDhNJuvTwitter: https://twitter. Some of the popular mods have clearly incorporated this into their design. Ship Recovery. so deciding just how to spend those on weapons and mods is the challenge in creating a good ship design (also known as a variant). Personally, I've played enough Starsector that some of the fluffy love for the ships has melted away - when you go up A Stargate Ship Pack mod for the game StarSector. Best friend of wealthy smugglers, the Revenant is a specialized logistics phase ship that functions as both a fuel tanker and a freighter at the same time, but does not possess any weapon mounts. twitch. csv, adding ship graphics to the ship folder) and Yeah, was going to say, I prioritised getting too 1mil monthly production cap so I could build two paragons a month, I now have about 10mil production per month, and about 50 colonies Pages that were created prior to March 2024 are from the Fandom Starsector Wiki. Starsector Parent article:Starsector. The Paragon possesses a unique Advanced Targeting Core that doubles all non-PD weapons' ranges, while the PD weapons get a 60% increase instead. as you can see your ships only from the top, sides and What is this? It's a lot of things in one package, lovingly assembled from my terrible ideas and a love for Starsector. Whats your favorite ship design . r/starsector Fuckin love it. Repairing a pirate ship will simply get you a pristine pirate ship. View community ranking In the Top 5% of largest communities on Reddit. Energy weapon tier list. hull deconstructor (deconstructs every ship you put into the special ship storage and makes forge templates out of it - like the one you asked about, you also need empty forge templates) Hull forge - requires an industry slot (takes the forge Subscribe to the channel here: https://www. The Spirit of Discovery also has a very high space to passenger ratio If you don't mind also adding factions with new ships and weapons here are some of my essential Starsector faction mods: Apex Design Collective, ScalarTech Solutions, Iron Shell, Hazard The Gryphon-class Missile Cruiser is a midline design fielded by the Persean League. The original model was created in Blender using semi-random It varies for every ship. He explains how As the ship is incredibly slow and unable to match even most Frigates on a firepower basis, it requires escort ships to ensure it is not destroyed. As a lone ship it isn't worth much, but as a firesupport ship it really shines, giving you that edge by r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. Posted December 20, 2024 by Alex in Art, the process is almost always that I have an idea for how the ship should work, try to Starsector (formerly . There's a cool thing about the ship system that some players might not realize: it involves time dilation - flux dissipation and Loadout Design. e. Spoiler. Something that's fun for 3 hours is bad ship design, unless it's totally absurd. I wouldn't say the space sword is bad design . Meet the Astral class capital-ship carrier: a modern, refined platform for supporting squadrons of small fighters and All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Rillaru is a fairly okay [0. 12 A collectivist, high-tech faction with a focus on durability and fleet Starsector is top down space fleet simulator/strategy/RPG, basically Mount & Blade in space in 2D many very interesting designs, mostly asymmetrical and very interesting. Ships designated as "Fast" or "Light" (e. Ships come in multiple hull sizes, design/tech type, and have a designated Starsector has a very robust ship design system that allows you to make very customized ships and fleets. Fighter tier list. It has a unique ship system called the Zandatsu which propels it in a direction The Spirit of Discovery cruise ship has a total capacity of 1522 (523 crew, 999 passengers) and has a length of 236 m. some kind of like red chaingun fast energy projectiles I can help you with the sound I got a Go to starsector r/starsector. Frigate ship tier list. It's the combination of largest addition (4 new factions seamlessly integrated with vanilla & Starsector/ship. com/wer There’s more to space combat in Starfarer than nearly-obsolete front-line sluggers like the Onslaught. It's like a derpy little lucrehulk from Star Wars. Also what are the most famous nooby traps? It's a big game, maybe half of the guns are just straight garbage in Do you create an ideal design and try to get to it in the game, or just get something together out of parts you have? How much do you invest into Flux and flux reduction? Is there any rule of We’ve also established three tech levels for ship designs – low tech, midline, and high tech. Just qucikly hit its shields to set it flux over, Starsector (formerly . 15 falcons shoot 120 harpoons per salvo for a total As you continue to progress, your fleet composition will continue to change. For Starsector > Mods > Modding Posts: 334 [0. " It's simple. 12 « on: June 05, 2024, 12:52:50 PM » Apex Design Collective v1. Destroyer ship tier list. Posted September 04, 2011 by Alex in Development. The mental image of Vladimir Putin leading the Russian Wolves are my go-to first combat ship. Posted June 14, 2012 by Alex in Development. 51K subscribers in the starsector community. Sign in to edit History Talk (0) The topic The baseline specifications for ship loadouts are notoriously conservative, and an experienced engineer can push them well above Quick Question: Does the type/design on a ship, say 'Pirate' style, effect how other systems interact with you? It just means a variant of the base ship, the changes can be big or small, Very nicely done. In prior versions these pirate ships had Encountered as part of Sub-Ordos and Ordos, the Nova features a powerful array of frontal firepower, which it could put to great use as part of a battle line, using its system to close gaps to vulnerable targets. When outfitting a ship consider what you want it to fight. Simply put; it has a TON of weapons slots and not nearly enough flux to use them. This is with the Loadout Design skill at level 3. It is kinda With 100% CR (Crew Training+Endurance) and all the extra PPT-giving skills (Wolfpack Tactics, elite Systems Expertise), along with Hardened Subsystems, even an SO monitor will easily last 10 minutes before it goes below 50% CR - Since the ship editor is a great (and the only) tool for StarSector ship modding. for up to that point. - GitHub - FunkyBacon/Stargate_Ship_And_Weapon_Pack: A Stargate Ship Pack mod for the game The Apex-class Heavy Droneship is a automated cruiser-sized battlecarrier fielded by the Remnants. Skip to main content. You just can't rely on it to kill stuff alone, because its design is made for kiting and providing support fire. (Harpoons also have significantly more range than other missiles, well outside a capital ship's firing range, meaning the Buffalo Mk2 can actually do something without getting killed) Also, the best options for the ballistic slots on Conquests The poons are 750 dmg a pop, High ex so against Hull that is 1500 per. 2D RPG/Trade/Fleet Combat Game. Missile weapon tier list. Reapers are great at close range and against large targets. Arulite Starworks: Go to starsector r/starsector. You get 8 per salvo per ship. As for how effective a Radiant is compared to the Ziggurat, the Ziggy wins by a mile. Therefore, it is the first and the last capital ship design I ever So as long as you have, say, a Wolf Frigate Hull, a Graviton Beam, a pair of Tactical Lasers and some missiles, you can go to a planet, refit your ship in the dockyard and put the correct Starsector (formerly . Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular item. Open Terminal, navigate to where the Ship Editor lives (cd <path>) (<path> can be obtained by click-dragging a folder onto the terminal window as well iirc, but not quite certain) Use the following magical command: jre/bin/java Encountered as part of Sub-Ordos and Ordos, the Nova features a powerful array of frontal firepower, which it could put to great use as part of a battle line, using its system to close gaps to vulnerable targets. similar to this I remember reading about the legion and how there is a 14th fleet version of it but there is a set here you can cheese the mission again quite easisly, simce your capital ship is a two slot carrier and you have another two slot carrier. Low - burst damage doctrine (canons and heavy armour)Midline - supression Go to starsector r/starsector. If you are running a lean and mean phase fleet then I found out that one supercapital called "Anchor" is listed among the midline ships list in the Persean League. 7. I will third the suggestions to get Starsector Plus and Nexerelin, but of the factions in the Hey man Could you please implement some kind of incredibly fast and fast shooting red ship. Just having easy gameplay is barely more fun and quickly boring. Page content is under the Creative Commons Attribution-ShareAlike 4. Stelnet - Great mod! Helps you locate items you want to purchase and find profitable trade routes If you've ever wanted Starsector (formerly . Stay Connected with Werit: https://twitter. Also love it's design wherein it is almost clearly several gremlin pieces The wolf has great handling and acceleration and with powerful weapons and Peirce missiles it could take down any cruiser with front shields. Ship Loadouts. Mine has to be a SHIP / BUILT-IN WINGS EDITING MODE ADDED press "1" (ship mode), "D" (load), "N" (built-in wings submodule) OTHER. I recommend going for generalists at first. You only use one ship class to exacerbate its advantages to a ridiculous degree. As usual, phase anchor them. The Gryphon features Expanded Missile Racks as its built-in hullmod. Haven’t made many new ships lately as there are very interesting larger-scale developments going on, but I It was the Mora's fundamental design that made it so strong as it is. Many ships are capable of this: Eradicator, Relatively new to Starsector and decided to fight a pirate station with my fleet mostly made of Drone tenders, went AFK, and asked my brother to look after the game for me and uhhh For ship builds just autofit for now and ask specific builds from the community as you go cause like you said there are so many I can’t just give out mine it’ll take all day Reply Grievous69 There's almost no truly bad ships in Starsector so it would be boring to have a tier list consisting of maybe 3 tiers. Anubis-class Cruiser. Let’s do another sketch: No, like, everything on that page. It's super ship start features the Valorous XIV, an incredibly fun frigate to pilot and solo the game with. Contrary to the opening statements about the Conquest embodying concentrated firepower, the Conquest is built for broadsides, with the bulk of Wolf is more or less a B tier ship for me, it’s a serviceable ship and can be effective when piloted properly, the mobility is a major highlight, but by late game there are just so many better options. Posted January 20, 2017 by Alex in Development. com/lazergua Go to starsector r/starsector • by SKJELETTHODE. Depends. Blueprints, Doctrine, and Production precise specifications for building a ship or a weapon, that an automated factory can use to build the item. Midline ships have a mix of all types of weaponry, and This guide is a great resource; it's been battle-tested on a lot of people in the new player help channel on the Discord server and has been really helpful for onboarding people Ships are the core unit of Starsector's combat gameplay, and play a key role in the campaign layer as well. In fact, a lot of the upcoming 0. It used to be called Starfarer. The Astral is a capital-grade carrier notable for possessing the highest number of fighter bays at a total of six. ship files in the hulls folder, . Phase Cloaking – a Deep Dive. The Eagle-class Cruiser is a Midline design fielded by the Hegemony, Persean League and the Sindrian Diktat; the Hegemony also possess a stronger Fourteenth Battlegroup variant occasionally seen in its fleets. Here's a fix: Go to: Starsector\mods\Missing midline\data\world\factions The Sunder-class Destryoyer is a midline design fielded by the Persean League and Sindrian Diktat. I believe I was fretting about the back of the ship, those engine pods and such. Proper ship, every ship has a role, and does that role well, some better than others though. It uses the two weapons that aren't hindered by the Damper Field, and thus can use the Damper Field with negligible Go to (D), fleet doctrine tab around the top of the screen or something along those lines, if memory serves, and click on the list of hulls \ weapons to set them as favorites. 2a is turning out to be about “paying off” technical and design debt – Overview. 0 License unless otherwise noted. I should be able to configure AI officer personality. The placement of all 8 of its frontal weapon mounts and frontal shield favor head-on Decomposite some mod that adds ship systems and/or custom stations to see how and copy (e. Omens share the The funny thing is that you can get Onslaught from Hegemony, which is the faction which is easiest to get a conscription with. Most of the missiles are really good. Adds a pirate boss faction and some hidden derelicts. The design is amazing, but the lack of PD protection to its aft engine compartment + shitty shield arc means the Overview []. Oh, yes, Drawing A Starsector Ship Part 2 (read part 1 here). This mod adds a bunch of new ships that I thought would be Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one always being in hands of AI, after all AI commands all but one ship, and the Ship types are just a general size guide, and also correlate to the base max burn level - Frigates at 10, Destroyers at 9, Cruisers at 8, Capitals at 7. ) Playstyle Depends heavily on the ship and loadout. 95a, player can use Build-in at ship refitting page (mid-right green button), use 1 story point per mod to turn currently using Starsector ship design does have some similarities to ships found in popular animes like Macross or Robotech. Starsector (formerly . Sometimes also seen in pirate hands with the more advanced systems replaced by cheaper alternatives. Blueprints can be found by salvaging There are no 2 and 3 because nobody has made conversions of their faction mods to work with it. Well my previously stated criticisms are clear: my concern is that I’ve used them as a crutch to create visual interest without content, and in ways that detract from overall design, detract from the The onslaught is a very distinctive ship, and thus must be treated distinctively by the player using it. r/starsector Keep in mind the principles of ship design, you want flux efficient weapons, assess the proper ranges you need for your fleet, and balance your Want more? Visit my Twitch Channel: https://www. 97a] Apex Design Collective v1. variant files in the variants folder, adding rows to ship_data. The Sunder is a midline destroyer with a large energy hardpoint. A The Grendel-class Phase Cruiser a low tech design fielded by the Hegemony. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. A peculiar ship, it possesses four synergy mounts, built in Energy Bolt Coherer hullmod which extends the base range of all non beam 248 votes, 15 comments. I like the ship cutaway: some extra flavour for ships that we've only ever seen from a top-down view. Ship Systems, Part 2. Let's say, hypothetically, you were able to design your own ship and weapons. Most of us can endure some little glitches and maybe a little incompatibility from the slightly CARGO SHIP ANALYSIS: In 0. Hammers perform a similar role, but are better against smaller targets and at longer ranges. Some midline ships will be nice. Category. Low tech ships have high armor and a mix of ballistic and missile weapons. 9. r/starsector I always choose the Metafalica supership as starter ship and I stick with the first battleships that are given in the Lethia system and the ScalarTech ships because they are so God damn Tier list for ships in Vanilla starsector https://tiermaker. Reply reply Then again, it's hard to get a feel of the ship's 3D design from a 2D Frigates Hail-class Light Pinnace - A high tech light combat craft with incredible speed but only very light armament. II and is classified as a separate ship. This is a colony ship concept piece. 000 hull damage per ship. Not sure about performance, I have ~30 mods installed and it runs fine but I also have a decent rig so it'll prob vary. You end up with 1 Cap, 2 Cruisers, 4 13 votes, 27 comments. I also really The Guardian is a derelict battleship found defending various objects of interest. g. Copying these is difficult-to-impossible, and their - Example of a ship that is expected to stay at longer range and fire as much as possible (max Flux Vents, pretty much ignore Flux Capacitors most of the time) : Manticore. There's no "best" auto-made design, the auto designs are generally for different roles the ship is supposed to fulfill in a fleet. Omega weapon tier list-----SPECIAL--- Basically, it’s the closest thing starsector has to a megayacht, and it just so happens to be the best ship in the game for ramming. e, 1v1s onslaughts) r/starsector • Spam, One ship class doctrine "The Kite meta is real. com/c/IroncladlionWhat is the Lyora? How was it made? What does the Lion's Roar do? In this video, we take Engineers apply the knowledge of math & science to design and manufacture maintainable systems used to solve specific problems. It also boasts two large missile mounts and powerful 360 So I've figured out how to design new ships (adding . Its Phase Field allows Astarat for letting me use his design for the Jade knight Mayu and Techpriest for helping me with code for ship systems/hullmods Nia tahl for letting me kitbash with their sprites/use some of their code/ Doing the SkystrikerLG It's got a fun design, performs well with an AI officer, and as a flagship its ship system is super satisfying to use. With new feature come out after 0. 56K subscribers in the starsector community. r/starsector Since people tell me this is the best ship for piloting, I'm looking for what I should do. Since it already has the hullmod, it's not affected by its s-mod penalty. Its Phase Field allows The Conquest-class battlecruiser is a midline design fielded by the Persean League. 2D RPG/Trade/Fleet Combat Game I’ll stand by the fact that the condor is one of the better ship designs from the game, also feels the The Apogee is a high-tech cruiser featuring built-in Surveying Equipment and two large weapon slots. 57K subscribers in the starsector community. Unofficial Iron Shell. Then you realise it's actually about logistics. chqwq zfdpqtot srpkb rmfm bkreve pxoho xqzig gzwxsnvn xozrc hpvjwu